Crucible Project Status
EVEmu Crucible Server
Estimated Progress of Listed Systems |
|
|
100 |
This data is reflection of current EVEmu code status.
If a system is NOT listed here, then it isn't implemented at all.
Items listed as "NOT IMPLEMENTED" are not coded at all.
The server will not respond to requests, you will get an error, and the server may even crash. (this is ok and expected)
Items listed as "Skeleton Code Only" has a basic outline coded, but limited or no processing and/or returns.
The server may not respond or only partially respond to these requests. You may get an error from these requests, and the server may crash.
Items listed as "Preliminary Implementation" have a rough draft of their specific code, just a step or two above skeleton code, and may not function properly or completely.
There will be some response, like opening windows, but will not generate an error and will very seldom crash the server.
Last Update: 3 Oktober 2024
Page Status: Outdated - Being Updated
Incomplete Data: All data currently under review. Found discrepancies in pre-rewrite tests (before mid-2016)
This data is reflection of current EVEmu code status.
If a system is NOT listed here, then it isnt implemented at all.
Items listed as "NOT IMPLEMENTED" are not coded at all.
The server will not respond to requests, you will get an error, and the server may even crash. (this is ok, and expected)
Items listed as "Skeleton Code Only" has a basic outline coded, but limited or no processing and/or returns.
The server may not respond or only partially respond to these requests. You may get an error from these requests, and the server may crash.
Items listed as "Preliminary Implementation" have a rough draft of their specific code, just a step or two above skeleton code, and may not function properly or completely.
There will be some response, like opening windows, but will not generate an error and will very seldom crash the server.
Last Update: 14 February 2021
Page Status: Outdated - Being Updated
Incomplete Data: All data currently under review. Found discrepancies in pre-rewrite tests (before mid-2016)
System Foundation Fundamentals (Current)
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|
100 |
Service/Action | Status | Comments | ||
- Stable, Efficient Server Code | 65%
|
In Progress - eliminating duplicated code and headers, tracking/fixing segfaults, updating code to C++/0x11 14Feb21 | ||
- Memory Management | 15%
|
In Progress While greatly improved over official branch, still horrible 14Feb21 | ||
- Efficient, Accurate Packet Deciphering | 80%
|
In Progress - Most packets understood and correctly processed 27July15 | ||
- Mutexes | 100%
|
COMPLETE All MT systems correctly lock/unlock data - no data races 14Feb21 | ||
- Eliminate all compiler Warnings from the EVEmu solution | 50%
|
Not Complete Enabling all compiler warnings gives 10.8Mb log file of errors 10Dec18 | ||
- GM commands Most commands need complete rewrite | 65%
|
Working Needs Work 27Jun17 |
Item Information Windows (needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- Get Item Info | 90%
|
Final Testing 22Aug18 | ||
- Get Ship Info | 90%
|
Final Testing 22Aug18 | ||
- Get Skill Info | 90%
|
Final Testing 22Aug18 | ||
- Get Certification Info | 90%
|
Final Testing 22Aug18 | ||
- Get Character Info | 90%
| Final Testing 22Aug18 | ||
- Get NPC Corporation Info | 90%
|
Final Testing 22Aug18 | ||
- Get Player Corporation Info | 90%
|
Final Testing 22Aug18 |
Account and Character Management (needs review)
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|
100 |
Service/Action | Status | Comments | ||
- Account Login | 100%
|
COMPLETE 15Feb14 | ||
- Account Banning/Kicking | 60%
|
Unknown 2Dec18 | ||
- Character Creation | 100%
|
COMPLETE 15Feb14 | ||
- Character Deletion | 70%
|
Final Testing 30Mar19 | ||
- Character entrance to last location | 100%
|
COMPLETE 1Feb14 | ||
- Character Window | 100%
|
COMPLETE 17Nov17 | ||
- Open Skills Window | 100%
|
COMPLETE 1Feb14 | ||
- Open Certificate Window and Planner | 100%
|
COMPLETE 1Feb14 | ||
- Open Decorations Window | 100%
|
COMPLETE 30May19 | ||
- Open Attributes Window | 100%
|
COMPLETE 1Feb14 | ||
- Neural Remap | 100%
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COMPLETE 1Feb14 | ||
- Open Augmentations Window | 100%
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COMPLETE Implants Not Implemented 1Feb14 | ||
- Open Jump Clones Window | 100%
|
COMPLETE Jump Clones Not Implemented 1Feb14 | ||
- Open Bio Window | 100%
|
COMPLETE 1Feb14 | ||
- Open Employment History Window | 100%
|
COMPLETE 4Apr14 | ||
- Open Standings Window | 100%
|
COMPLETE Standings partially Implemented (see below) 17Nov18 | ||
- Open Security Status Window | 100%
|
COMPLETE SecStatus partially Implemented - changes not saved to db yet. 1Feb14 | ||
- Open Kill Rights Window | 100%
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COMPLETE Kill Rights Not Implemented 1Feb14 | ||
- Open Combat Log Window | 100%
|
COMPLETE Combat Log partially Implemented 17July17 | ||
- KillMail | 10%
|
Skeleton Code Only 17July17 |
Skills & Certificates (needs review)
|
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100 |
Service/Action | Status | Comments | ||
- Browse Skills to train | 100%
|
COMPLETE 6Mar14 | ||
- Add skills to queue | 100%
|
COMPLETE 6Mar14 | ||
- Filter skills that don't fit in queue time remaining | 100%
|
COMPLETE 6Mar14 | ||
- Apply changes to skill queue | 100%
|
COMPLETE 6Mar14 | ||
- Pause skill queue | 100%
|
COMPLETE 6Mar14 | ||
- Re-Start skill queue after pause | 90%
|
Final Testing 17Nov17 | ||
- Skill training time | 100%
|
COMPLETE 6Mar14 | ||
- Right-click add skill to queue from Skills Window in Character Window | 100%
|
COMPLETE 6Mar14 | ||
- Certificate Awarding | 100%
|
COMPLETE 27July15 |
Standings (Current)
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100 |
Service/Action | Status | Comments | ||
- Faction Standings (NPC Alliances) -- These standings cannot be modified. | 100%
|
COMPLETE 6Mar14 | ||
- CONCORD Standings (Security Rating) | 10%
|
Skeleton Code Only 2Feb20 | ||
- Agent to Character -- Changed by missions | 15%
|
Preliminary Implementation 2Feb20 | ||
- Agent to Player Corp -- Changed by missions | 10%
|
Skeleton Code Only 2Feb20 | ||
- Agents respond to Character standings (personal, corp, ally) | 15%
|
Preliminary Implementation 2Feb20 | ||
- NPC Corp to Character -- Changed by missions and faction kills | 15%
|
Preliminary Implementation 2Feb20 | ||
- NPC Corp to Player Corp -- Changed by missions and faction kills | 15%
|
Preliminary Implementation 2Feb20 | ||
- Character to Character -- Changed by PnP window | 15%
|
Preliminary Implementation 2Feb20 | ||
- Character to Player Corp -- Changed by PnP window | 10%
|
Skeleton Code Only 2Feb20 | ||
- Player Corp to Character -- Changed by Corp Management window | 10%
|
Skeleton Code Only 2Feb20 | ||
- Player Corp to Player Corp -- Changed by Corp Management window | 10%
|
Skeleton Code Only 2Feb20 | ||
- Alliance to Player Corp -- Changed by Corp Management window | 10%
|
Skeleton Code Only 2Feb20 | ||
- Alliance to Alliance -- Changed by Corp Management window | 10%
|
Skeleton Code Only 2Feb20 |
NPC Station Services (needs review)
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|
100 |
Service/Action | Status | Comments | ||
- Right-click Menu in Station | 100%
|
COMPLETE 10Aug16 | ||
- In-station Guests List | 100%
|
COMPLETE 10Aug16 | ||
- Can repackage ships/items | 100%
|
COMPLETE 27Jun17 | ||
- Can assemble ships and items | 100%
|
COMPLETE 21Feb14 | ||
- Can eject from ship to pod | 100%
|
COMPLETE 30Nov15 | ||
- Can make active ships | 100%
|
COMPLETE 30Nov15 | ||
- Agent Services | 15%
|
Preliminary Implementation 13Nov18 | ||
- Trade Services | 70%
|
Mostly Complete corp trade not coded. 27Jun17 | ||
- Repair Services | 90%
|
Mostly Complete Testing 2Feb20 | ||
- Insurance Services | 100%
|
COMPLETE 22Aug15 | ||
- Bounty Services | 100%
|
COMPLETE 22Aug15 | ||
- Market Services | 70%
|
Mostly Complete Corp Buy/Sell Incomplete 10Dec18 | ||
- Medical Services | 80%
|
Mostly Complete Few Odd Bugs 30Dec14 | ||
- LP Services | 10%
|
Skeleton Code Only 6Mar14 | ||
- Clone upgrade | 100%
|
COMPLETE 7Sep14 | ||
- Clone transfer | 10%
|
Skeleton Code Only 7Sep14 | ||
- Jump clone installation | 10%
|
Skeleton Code Only 6Mar14 | ||
- Items window | 100%
|
COMPLETE 21Feb14 | ||
- Can merge/stack/split items | 100%
|
COMPLETE 30Dec14 | ||
- Can trash items | 100%
|
COMPLETE 30Dec14 | ||
- Can open/close containers | 100%
|
COMPLETE 1Feb14 | ||
- Can move items into/out of containers | 100%
|
COMPLETE 1Feb14 | ||
- Can inject skills from items | 100%
|
COMPLETE 1Feb14 |
Agents (Current)
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|
100 |
Service/Action | Status | Comments | ||
- Agents Tab | 80%
|
Mostly Working Final Testing 19Nov18 | ||
- Can initiate conversation with agent | 80%
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Mostly Working Final Testing 19Nov18 | ||
- Agents offer Missions | 80%
|
Mostly Working Final Testing 19Nov18 | ||
- Can View Mission Offer | 80%
|
Mostly Working Final Testing 19Nov18 | ||
- Can Accept Mission Offer | 80%
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Mostly Working Final Testing 19Nov18 | ||
- Can Complete Mission Offer | 80%
|
Mostly Working Final Testing 19Nov18 | ||
- Can Search Agents | 15%
|
Preliminary Implementation 19Nov18 | ||
- Can Search for character by agent | 10%
|
Skeleton Code Only 19Nov18 |
Missions (Current)
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|
100 |
Service/Action | Status | Comments | ||
- Missions Give Rewards (isk/standings) | 95%
|
Mostly Complete - PlayTesting Final Testing 17Mar23 | ||
- Missions Give LP | 95%
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Mostly Complete - PlayTesting 17Mar23 | ||
Basic Mission Types | ||||
- Courier Missions Simple delivery where you are requested to move items from one location to another. No standing loss from opposing faction. | 60%
|
Mostly Working Testing 19Nov18 | ||
- Mining Missions 2 Types. Mine specific ore at specific location, or supply agent with mined ore or reprocessed minerals. | 15%
|
Preliminary Implementation 19Nov18 | ||
- Security Missions 2 Types. Destroy ships at given location in space. Destroy ships in deadspace pockets using acceleration gates. | 0%
|
NOT IMPLEMENTED 19Nov18 | ||
- Trade Missions Provide Agent with requested items at a specific station. Can be either crafted or bought. No standing loss from opposing faction. | 0%
|
NOT IMPLEMENTED 19Nov18 | ||
Special Mission Types | ||||
- Tutorial Missions Missions for beginning pilots to learn game basics. On Hold...May not be implemented. | 0%
|
NOT IMPLEMENTED 19Nov18 | ||
- Storyline Missions Special Missions to gain faction standings with agent giving mission. Given after 10-15 basic mission completions. Repeatable. | 0%
|
NOT IMPLEMENTED 19Nov18 | ||
- Research Missions Special Missions given from Research Agents for characters doing research with that agent. | 0%
|
NOT IMPLEMENTED 19Nov18 | ||
- Data Missions Turn in pirate tags for standings. Higher Agents may give basic missions for higher rewards. | 0%
|
NOT IMPLEMENTED 19Nov18 | ||
- Cosmos Missions Small Mission Chains, given from CONCORD agents. Can only be completed once. Expiration, Failure or Denial forever blocks giving agent. | 0%
|
NOT IMPLEMENTED 19Nov18 | ||
- Anomic Missions Given by L4 Security Agents. Can be declined without penalty. Ship Restrictions. | 0%
|
NOT IMPLEMENTED 19Nov18 | ||
- Arc Missions Large Mission Chains broken into chapters. 7 total Epic Arcs. Can be repeated every 3 months. | 0%
|
NOT IMPLEMENTED 19Nov18 | ||
- Unsorted Missions Custom missions separate from other categories. | 10%
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Skeleton Code Only 19Nov18 |
LSC - Large Scale Chat System (Rewrite on hold)
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100 |
Service/Action | Status | Comments | ||
- Open/View Static Server Channels | 100%
|
COMPLETE 27Jun17 | ||
- Join Static Server Channels | 100%
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COMPLETE 27Jun17 | ||
- rClick Chat Menu | 100%
|
COMPLETE 27Jun17 | ||
- Characters show up in Local | 90%
|
Mostly Working Testing 24Nov17 | ||
- Chat in Local | 100%
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COMPLETE 7Sep14 | ||
- Characters show up in Corp | 90%
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Mostly Working Testing 24Nov17 | ||
- Chat in Corp | 90%
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Mostly Working 24Nov17 | ||
- Initiate Private Conversation Chat | 5%
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Broken Needs Work 2Feb20 | ||
- Create Private Chat Channels | 5%
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Broken Needs Work 2Feb20 | ||
- Joining Created Private Chat Channels | 5%
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Broken Needs Work 2Feb20 | ||
- Chat in Private Chat Channels | 5%
|
Broken Needs Work 2Feb20 | ||
- Load Subscribed Chat Channels Upon Login | 100%
|
COMPLETE 27Jun17 | ||
- Configure Private Chat Channels | 5%
|
Broken Needs Work 2Feb20 | ||
- Leave Chat Channels | 100%
|
COMPLETE 27Jun17 | ||
- Unsubscribe from Private Chat Channel | 5%
|
Broken Needs Work 2Feb20 | ||
- Character and Corporation Lookup (via Search) | 100%
|
COMPLETE 7Sep14 |
EvE Mail (Rewrite on hold)
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|
100 |
Service/Action | Status | Comments | ||
- System-Generated mail (insurance, kills, corp notifications, etc.) | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
Characters | ||||
- Can Send Eve-mails | 80%
|
Mostly Working Still Buggy 7Sep14 | ||
- Can Receive Eve-mails | 80%
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Mostly Working Still Buggy 7Sep14 | ||
- Can View Eve-mails | 80%
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Mostly Working Still Buggy 7Sep14 | ||
- Can Reply-to Eve-mails | 80%
|
Mostly Working Still Buggy 7Sep14 | ||
- Can Send Eve-mails to Groups (like Corp) | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Can Create new Private Mailing Lists | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Private Mailing Lists Saved to DB/Restored from DB | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Can Send/Receive messages in new Private Mailing Lists | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
Corporation Mail | ||||
- Can Send Eve-mails | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Can Receive Eve-mails | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Can View Eve-mails | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Can Reply-to Eve-mails | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Can Send Eve-mails to Groups (like Corp) | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Can Create new Private Mailing Lists | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Private Mailing Lists Saved to DB/Restored from DB | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Can Send/Receive messages in new Private Mailing Lists | 0%
|
NOT IMPLEMENTED 2Feb20 |
Calendar (Current)
|
|
100 |
Service/Action | Status | Comments | ||
- Open Calendar | 95%
|
Complete - PlayTesting 31Oct20 | ||
- View Events | 95%
|
Complete - PlayTesting 31Oct20 | ||
- Respond to Event | 80%
|
Mostly Complete - Testing 31Oct20 | ||
- Edit Response to Event | 40%
|
Working - Needs More Testing 31Oct20 | ||
- View Event Responses | 80%
|
Mostly Complete - Testing 31Oct20 | ||
Personal | ||||
- Create Event | 95%
|
Complete - PlayTesting 31Oct20 | ||
- Edit Event | 0%
|
NOT IMPLEMENTED 31Oct20 | ||
- Delete Event | 80%
|
Mostly Complete - Testing 31Oct20 | ||
Corporate | ||||
- Create Event | 95%
|
Complete - PlayTesting 31Oct20 | ||
- Edit Event | 0%
|
NOT IMPLEMENTED 31Oct20 | ||
- Delete Event | 80%
|
Mostly Complete - Testing 31Oct20 | ||
Alliance | ||||
- Create Event | 90%
|
Complete - Alliances not implemented 31Oct20 | ||
- Edit Event | 0%
|
NOT IMPLEMENTED 31Oct20 | ||
- Delete Event | 70%
|
Mostly Complete - Alliances not implemented 31Oct20 |
Market Details (Rewrite on hold - needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- Price History | 70%
|
Needs More Testing 11Dec18 | ||
Characters | ||||
- View Items on Market | 100%
|
COMPLETE 11Dec18 | ||
- View Item Details (Price History, Buy/Sell orders) | 100%
|
COMPLETE 11Dec18 | ||
- Buy Items on Market (auto-pick seller) | 100%
|
COMPLETE 11Dec18 | ||
- Buy Items on Market in Specific Location | 80%
|
Mostly Complete - Testing 11Dec18 | ||
- Placing Buy Orders | 85%
|
Mostly Complete - Missing feature is remote order interactions. 11Sept24 | ||
- Cancelling Buy Orders | 70%
|
Needs More Testing 11Dec18 | ||
- Modify Buy Orders | 70%
|
Needs More Testing 11Dec18 | ||
- Placing Sell Orders | 85%
|
Mostly Complete - Missing feature is remote order interactions. 11Sept24 | ||
- Cancelling Sell Orders | 70%
|
Needs More Testing 11Dec18 | ||
- Modify Sell Orders | 70%
|
Needs More Testing 11Dec18 | ||
Corporation Market | ||||
- Buy Items on Market (auto-pick seller) | 10%
|
Skeleton Code Only 26May19 | ||
- Buy Items on Market in Specific Location | 10%
|
Skeleton Code Only 26May19 | ||
- Placing Buy Orders | 10%
|
Skeleton Code Only 26May19 | ||
- Cancelling Buy Orders | 10%
|
Skeleton Code Only 26May19 | ||
- Modify Buy Orders | 10%
|
Skeleton Code Only 26May19 | ||
- Placing Sell Orders | 10%
|
Skeleton Code Only 26May19 | ||
- Cancelling Sell Orders | 10%
|
Skeleton Code Only 26May19 | ||
- Modify Sell Orders | 10%
|
Skeleton Code Only 26May19 |
Assets Window (needs review)
|
|
100 |
Service/Action | Status | Comments | ||
Characters | ||||
- All Assets View | 100%
|
COMPLETE 30Dec14 | ||
- View Assets by Region | 100%
|
COMPLETE 30Dec14 | ||
- View Assets by Constellation | 100%
|
COMPLETE 30Dec14 | ||
- View Assets by Solar System | 100%
|
COMPLETE 30Dec14 | ||
- View Assets by Station | 100%
|
COMPLETE 30Dec14 | ||
- Search Assets | 15%
|
Preliminary Implementation 6Mar14 | ||
Corporations | ||||
- All Assets View | 100%
|
COMPLETE 26May19 | ||
- View Assets by Region | 100%
|
COMPLETE 26May19 | ||
- View Assets by Constellation | 100%
|
COMPLETE 26May19 | ||
- View Assets by Solar System | 100%
|
COMPLETE 26May19 | ||
- View Assets by Station | 100%
|
COMPLETE 26May19 | ||
- Search Assets | 15%
|
Preliminary Implementation 26May19 |
Wallet
|
|
100 |
Service/Action | Status | Comments | ||
Characters | ||||
- View Journal Entries | 100%
|
COMPLETE 30Dec17 | ||
- View Shares Entries | 100%
|
COMPLETE 30Dec17 | ||
- View Orders Entries | 100%
|
COMPLETE 30Dec17 | ||
- View Transactions Entries | 100%
|
COMPLETE 30Dec17 | ||
Corporations | ||||
- View Journal Entries | 95%
|
Final Testing 30May19 | ||
- View Shares Entries | 95%
|
Final Testing 30May19 | ||
- View Orders Entries | 95%
|
Final Testing 30May19 | ||
- View Transactions Entries | 95%
|
Final Testing 30May19 |
Contracts (Needs Complete Rewrite)
|
|
100 |
Service/Action | Status | Comments | ||
Characters | ||||
- Start Page | 40%
|
Partially Working 6Mar14 | ||
- Create Contracts | 30%
|
Partially Working - cannot complete contract 27July15 | ||
- Get contract info | 30%
|
Partially Working 6Mar14 | ||
- List our contracts | 0%
|
NOT IMPLEMENTED 6Mar14 | ||
- List available contracts | 0%
|
NOT IMPLEMENTED 6Mar14 | ||
- Delete contracts | 0%
|
NOT IMPLEMENTED 6Mar14 | ||
Corporations | ||||
- Start Page | 40%
|
Partially Working 6Mar14 | ||
- Create Contracts | 30%
|
Partially Working - cannot complete contract 27July15 | ||
- Get contract info | 30%
|
Partially Working 6Mar14 | ||
- List our contracts | 0%
|
NOT IMPLEMENTED 6Mar14 | ||
- List available contracts | 0%
|
NOT IMPLEMENTED 6Mar14 | ||
- Delete contracts | 0%
|
NOT IMPLEMENTED 6Mar14 |
Map System (Current)
|
|
100 |
Service/Action | Status | Comments | ||
- Can show Solar System map | 100%
|
COMPLETE 30Dec14 | ||
- Can show/use Map Browser (F11) | 100%
|
COMPLETE 30Dec14 | ||
- Can search Solar Systems | 100%
|
COMPLETE 30Dec14 | ||
- Can plot routes by searching systems and adding waypoints | 100%
|
COMPLETE 30Dec14 | ||
- Can Get Satistics on Systems | 89%
|
Most Aspects Working 25Mar14 | ||
- Can Get Visited Systems | 100%
|
COMPLETE 7Sep14 | ||
- Can Get Jumps Last Hour | 100%
|
COMPLETE 7Sep14 | ||
- Can Get Pilots in Space | 100%
|
COMPLETE 26Nov18 | ||
- Can Get Pilots Docked and Active. | 100%
|
COMPLETE 26Nov18 | ||
- Can Get Kills / Kills last 24 Hours | 100%
|
COMPLETE 7Sep14 | ||
- Can Get PodKills / PodKills last 24 Hours | 100%
|
COMPLETE 7Sep14 | ||
- Can Get My Available Agents | 100%
|
COMPLETE 27Nov18 | ||
- Can Get My Bookmarks | 100%
|
COMPLETE 7Sep14 | ||
- Can Get My Assets | 100%
|
COMPLETE 7Sep14 | ||
- Can Get My CorpMembers in Space | 10%
|
Skeleton Code Only 6Mar14 | ||
- Can Get Active Cyno Fields | 100%
|
COMPLETE Cyno Generator Not Implemented 26Nov18 | ||
- Can Get Recent Sovernity Changes | 10%
|
Skeleton Code Only Contested Sovereignty Not Implemented 6Mar14 | ||
- Can Get Incursions | 10%
|
Skeleton Code Only Incursions Not Implemented 6Mar14 |
Bookmark System (Rewrite - needs review)
|
|
100 |
Service/Action | Status | Comments | ||
Character Bookmarks | ||||
- Bookmark system | 95%
|
Mostly Working Final Testing 2Feb20 | ||
- Bookmarks loaded from database at character login | 100%
|
COMPLETE 30Dec14 | ||
- Bookmark a location in space | 100%
|
COMPLETE 30Dec14 | ||
- Bookmark a station, planet, moon, stargate | 100%
|
COMPLETE 30Dec14 | ||
- Update a Bookmark | 100%
|
COMPLETE 30Dec14 | ||
- Delete Bookmarks | 100%
|
COMPLETE 30Dec14 | ||
- Copy Bookmark to Ship Cargo or Station Hangar | 100%
|
COMPLETE 2Feb20 | ||
- Create a Bookmark Folder | 100%
|
COMPLETE 30Dec14 | ||
- Update a Bookmark Folder | 100%
|
COMPLETE 30Dec14 | ||
- Delete a Bookmark Folder | 95%
|
Final Testing 17Nov17 | ||
- Move Bookmark to another Folder | 95%
|
Final Testing 17Nov17 | ||
Corporation Bookmarks | ||||
- Update a Character Bookmark | 100%
|
COMPLETE 2Feb20 | ||
- Update a Corp Bookmark | 100%
|
COMPLETE 2Feb20 | ||
- Delete Bookmarks | 100%
|
COMPLETE 2Feb20 | ||
- Copy Bookmark to Ship Cargo or Station Hangar | 100%
|
COMPLETE 2Feb20 | ||
- Create a Bookmark Folder | 100%
|
COMPLETE 2Feb20 | ||
- Update a Bookmark Folder | 100%
|
COMPLETE 2Feb20 | ||
- Delete a Bookmark Folder | 10%
|
Skeleton Code Only 30May19 | ||
- Move Bookmark to another Folder | 100%
|
COMPLETE 2Feb20 |
Effects System (Current)
|
|
100 |
Service/Action | Status | Comments | ||
- Parsing Effects This is decoding effects data before processing can occur | 95%
|
Final Testing 17Feb20 | ||
Fx Source Processing - Item applying the effect | ||||
- Process Self Effects Source is Ship (T1, T2), Module or Charge | 95%
|
Final Testing 10Feb20 | ||
- Process Skill Effects Source is Skill, Implant or Booster | 70%
|
Mostly Working Testing Implants and Boosters not implemented 19Jun19 | ||
- Process Ship Effects Source is Ship Subsystem (T3 ships only) | 0%
|
NOT IMPLEMENTED T3 Ships are not implemented. 19Jun19 | ||
- Process Group Effects Source is not a source per se, this defines the target selection requirements | 95%
|
Final Testing 19Jun19 | ||
Fx Target Processing - These vary depending on Source | ||||
- Apply Processed Effects to Self Source Item or a Location for Group Effects | 95%
|
Final Testing 17Feb20 | ||
- Apply Processed Effects to Character Character or Character Skills | 95%
|
Final Testing 7Feb20 | ||
- Apply Processed Effects to Ship Character's Ship | 95%
|
Final Testing 17Feb20 | ||
- Apply Processed Effects to Target Ship's current target, either ship or structure. | 85%
|
Working - Needs More Testing 19Jun19 | ||
- Apply Processed Effects to Other Character's ship for Skill Source. Specific Module for Charge Source. | 95%
|
Final Testing 17Feb20 | ||
- Apply Processed Effects to Charge Loaded Charge on a Module or Module Group | 95%
|
Final Testing 17Feb20 |
Ship Management (needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- Can Jettison items into space | 100%
|
COMPLETE 29Nov15 | ||
- Can open Jetcans and Add/Remove items within them | 100%
|
COMPLETE 29Nov15 | ||
- Can open Containers in space and Add/Remove items within them | 100%
|
COMPLETE 29Nov15 | ||
- Can eject from ship to pod | 100%
|
COMPLETE 9Dec15 | ||
- Can Link Weapons | 80%
|
Working - Needs More Testing 1Dec18 | ||
- Can AutoLink Weapons **Using GroupAllWeapons button** | 80%
|
Working - Needs More Testing 1Dec18 | ||
- Can Load Linked Weapons **Linked Weapons Load as a group** | 80%
|
Working - Needs More Testing 1Dec18 | ||
- Can Unload Linked Weapons **Linked Weapons UnLoad as a group** | 80%
|
Working - Needs More Testing 1Dec18 | ||
- Can Un-Link Weapons **Linked Weapons will NOT UnLoad Charges when UnLinked** | 80%
|
Working - Needs More Testing 1Dec18 | ||
- Unpiloted ships stay in space | 100%
|
COMPLETE 9Dec15 | ||
- Can board ships in space from pod | 100%
|
COMPLETE 9Dec15 | ||
- Can name your ship | 100%
|
COMPLETE 10Aug16 | ||
- Can use specialized bays on ships that have them | 100%
|
COMPLETE 10Aug17 | ||
- Can activate Self-Destruct | 10%
|
Skeleton Code Only 22Aug15 | ||
- Ships Generate Heat (when modules are activated) | 70%
|
Mostly Working Testing 2Feb20 | ||
- Ships Dissipate Heat | 70%
|
Mostly Working Testing 2Feb20 | ||
Capital Ship Management | ||||
- Can configure ship | 10%
|
Skeleton Code Only 7Sep14 | ||
- Can install clone | 10%
|
Skeleton Code Only 7Sep14 | ||
- Can store/retrieve ships | 10%
|
Skeleton Code Only 15Aug18 | ||
- Can store/retrieve items from Corporate Hangar | 80%
|
Working - Needs More Testing 1Dec18 |
Ship Fittings Manager (Current)
|
|
100 |
Service/Action | Status | Comments | ||
Characters | ||||
- Save Fittings | 10%
|
Skeleton Code Only 2Feb20 | ||
- Retrieve Saved Fittings | 10%
|
Skeleton Code Only 2Feb20 | ||
- Delete Fittings | 10%
|
Skeleton Code Only 2Feb20 | ||
- Update Fittings | 10%
|
Skeleton Code Only 2Feb20 | ||
Corporations | ||||
- Save Fittings | 10%
|
Skeleton Code Only 2Feb20 | ||
- Retrieve Saved Fittings | 10%
|
Skeleton Code Only 2Feb20 | ||
- Delete Fittings | 10%
|
Skeleton Code Only 2Feb20 | ||
- Update Fittings | 10%
|
Skeleton Code Only 2Feb20 |
|
|
100 |
Service/Action | Status | Comments | ||
- Stargate Jump | 100%
|
COMPLETE 27July15 | ||
- Orbit Object | 90%
|
Hacked 15Jul16 | ||
- Follow Object | 100%
|
COMPLETE 27July15 | ||
- Approach Object | 100%
|
COMPLETE 27July15 | ||
- Keep Object at Distance | 100%
|
COMPLETE 27July15 | ||
- Aligning to Object | 100%
|
COMPLETE 27July15 | ||
- Warp to object on-grid | 100%
|
COMPLETE 27July15 | ||
- Warp to object off-grid | 100%
|
COMPLETE 27July15 | ||
- Dock to Station | 100%
|
COMPLETE 27July15 | ||
- Undock from Station (with velocity) | 100%
|
COMPLETE 27July15 | ||
- Can travel routes using AutoPilot | 40%
|
Broken - AP shuts off after every jump 7Sep14 | ||
- Warp-in from random location at login | 100%
|
COMPLETE17Sep24 | ||
- Warp-out to random location at logoff | 70%
|
Complete - NOT IMPLEMENTED 10Aug16 |
Combat (needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- Can Lock Target | 100%
|
COMPLETE 27Jun17 | ||
- Can Activate Modules | 100%
|
COMPLETE 27Jun17 | ||
- Modules affect target | 100%
|
COMPLETE 27Jun17 | ||
- Can Orbit target | 90%
|
Hacked 15Jul16 | ||
- Can Follow target | 100%
|
COMPLETE 27Jun17 | ||
- Can Keep target at distance | 100%
|
COMPLETE 27Jun17 | ||
- Pilot moved to pod when ship destroyed | 100%
|
COMPLETE 2Dec18 | ||
- Pilot moved to clone (at clone's location) when pod destroyed | 100%
|
COMPLETE 2Dec18 |
Module Management (Rewrite - needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- Can drop modules on ship in Fitting window (auto-insert into slots) | 100%
|
COMPLETE 10Aug16 | ||
- Can drop modules on specific slots in Fitting window | 100%
|
COMPLETE 10Aug16 | ||
- Can Online/Offline modules in Fitting window | 80%
|
Can Exploit Needs Update 25Feb20 | ||
- Can remove modules from Fitting window to cargo or hangar | 80%
|
Can Exploit Needs Update 25Feb20 | ||
- Can add/remove charges to modules slots in Fitting window | 90%
|
Final Testing 20Feb20 | ||
- Can move modules from slot to slot in Fitting window | 90%
|
Final Testing 20Feb20 | ||
- Can Activate modules on ship (in space only) | 80%
|
Can Exploit Needs Update 25Feb20 | ||
- Activated modules on ship in space produce desired effect | 90%
|
Final Testing 20Feb20 | ||
- Can De-activate modules on ship in space | 80%
|
Can Exploit Needs Update 25Feb20 | ||
- De-activated modules on ship in space remove effect | 90%
|
Final Testing 20Feb20 | ||
- Can Overload modules (and they work) | 15%
|
Preliminary Implementation 20Feb20 | ||
- Can De-activate Overloaded modules | 15%
|
Preliminary Implementation 20Feb20 | ||
- Overloaded modules damage bank from heat | 20%
|
Preliminary Implementation 20Feb20 | ||
- Can repair damaged modules (using nanite paste) | 10%
|
Skeleton Code Only 10Jan19 |
Ship Module Groups (Rewrite - needs review)
|
|
100 |
Module Group | Status | Comments | ||
- Engineering | 100%
|
COMPLETE 27Jun17 | ||
- Electronic | 100%
|
COMPLETE 27Jun17 | ||
- Weapons - Turrets | 100%
|
COMPLETE 27Jun17 | ||
- Weapons - Missiles | 100%
|
COMPLETE 27Jun17 | ||
- Weapons - Other | 20%
|
Skeleton Code Only 10Aug16 | ||
- Shields | 100%
|
COMPLETE 27Jun17 | ||
- Armor | 100%
|
COMPLETE 27Jun17 | ||
- Hull | 100%
|
COMPLETE 27Jun17 | ||
- EWAR | 100%
|
COMPLETE 27Jun17 | ||
- Propulsion | 95%
|
Final Testing 17Nov17 | ||
- Mining | 100%
|
COMPLETE 27Jun17 | ||
- Gang Assist | 20%
|
Skeleton Code Only 10Aug16 | ||
- Rigs | 100%
|
COMPLETE 27Jun17 |
Drones (Rewrite in progress - Current)
|
|
100 |
Service/Action | Status | Comments | ||
- Launch Drones | 65%
| Mostly Working Testing 2Feb20 | ||
- Scoop to Cargo | 40%
|
Mostly Working Testing 2Feb20 | ||
- Scoop to Drone Bay | 40%
|
Mostly Working Testing 2Feb20 | ||
Drone AI | ||||
Passive/Aggressive (toggle - passive: attack only upon command. aggressive: attack any valid target.) | 15%
|
Preliminary Implementation - Very Basic. 2Feb20 | ||
Attack and Follow (fighters only) Will chase target in warp. | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
Assist | 10%
|
Skeleton Code Only 2Feb20 | ||
Guard | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
Mine | 10%
|
Skeleton Code Only 2Feb20 | ||
Focus Fire All drones fire upon (or mine) same target till destroyed or commanded otherwise. | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
Drone Commands | ||||
Attack Engage target the assigned ship currently-attacking. If assigned ship has multiple targets, first locked target is chosen. | 15%
|
Preliminary Implementation - Very Basic. 2Feb20 | ||
Assist Engage anything assigned ship activates offensive module on. (passive/aggressive ignored) | 10%
|
Skeleton Code Only 2Feb20 | ||
Guard Retaliate towards any threat to assigned ship. | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
Mine Mine assigned asteroid for one cycle, then return and orbit. | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
Mine Repeatedly Mine assigned asteroid until depleted or commanded otherwise. | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
Abandon Relinquish control and ownership of drone. | 80%
|
Mostly Working Testing 2Feb20 | ||
Return and orbit Should I explain this? | 15%
|
Preliminary Implementation 2Feb20 | ||
Return To Drone Bay To Be Determined. | 15%
|
Preliminary Implementation 2Feb20 | ||
Reconnect to Lost Drones Try to reestablish communication with drones previously abandoned or went past ship's drone control range. | 0%
|
NOT IMPLEMENTED 2Feb20 |
NPC AI, Combat & Spawning (needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- NPC look for targets | 100%
|
COMPLETE 27July15 | ||
- NPC engage when targeted (if idle) | 100%
|
COMPLETE 27July15 | ||
- NPC approach found targets | 100%
|
COMPLETE 27July15 | ||
- NPC lock/engage/orbit targets | 100%
|
COMPLETE 27July15 | ||
- NPC notice new targets within sight range, and engage weakest | 40%
|
Partially Implemented - very buggy 27July15 | ||
- NPC special actions/call for help/retreat | 10%
|
|||
- Rats find/harass Characters in space | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Rat Wreck Creation | 95%
|
Complete - PlayTesting 12Feb17 | ||
- Rat Loot | 95%
|
Complete - PlayTesting 12Feb17 |
Science & Industry (Rewrite on hold)
|
|
100 |
Service/Action | Status | Comments | ||
Players | ||||
- Research | 95%
|
Final Testing 30Mar18 | ||
- Invention | 10%
|
Skeleton Code Only 6Mar15 | ||
- Reverse Engineering | 10%
|
Skeleton Code Only 6Mar15 | ||
- Ore Mining | 95%
|
Final Testing 30Mar18 | ||
- Gas Mining | 30%
|
Mostly Non-Working Testing 2Feb20 | ||
- Refining and Reprocessing | 100%
|
COMPLETE 30Mar18 | ||
- Manufacturing | 95%
|
Final Testing 30Mar18 | ||
- R&D using Agents | 0%
|
NOT IMPLEMENTED 30Nov15 | ||
Corporations | ||||
- Research | 10%
|
Skeleton Code Only 30May19 | ||
- Invention | 10%
|
Skeleton Code Only 30May19 | ||
- Reverse Engineering | 10%
|
Skeleton Code Only 30May19 | ||
- Refining and Reprocessing | 10%
|
Skeleton Code Only 30May19 | ||
- Manufacturing | 10%
|
Skeleton Code Only 30May19 |
Scanning & Probing (needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- System Scanning using Ship Sensors (Without Probes) | 100%
|
COMPLETE 21May16 | ||
- Directional Scanning (using Ship Sensors) | 15%
|
Preliminary Implementation 20Feb20 | ||
- Launch Probes from ship | 100%
|
COMPLETE 6Mar18 | ||
- Move Probes in Space | 100%
|
COMPLETE 6Mar18 | ||
- Change Probe Range | 100%
|
COMPLETE 6Mar18 | ||
- System Scanning with Probes (See 'Scan Manager' Data Block below for details) | 95%
|
Mostly Working Testing 6Mar18 | ||
- Bookmark Scanned Result | 100%
|
COMPLETE 6Mar18 | ||
- Warp to Scanned Result | 100%
|
COMPLETE 6Mar18 |
Fleet System (needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- Create Fleet | 100%
|
COMPLETE 1Dec17 | ||
- Fleet management window | 100%
|
COMPLETE 1Dec17 | ||
- Set Fleet MOTD | 95%
|
Final Testing 1Dec17 | ||
- Fleet Warp | 15%
|
Skeleton Code Only 23Nov18 | ||
- View Fleet Composition | 100%
|
COMPLETE 1Dec17 | ||
- Create/Delete Wings and Squads | 100%
|
COMPLETE 1Dec17 | ||
- Name Wings and Squads | 100%
|
COMPLETE 1Dec17 | ||
- Invite to Fleet | 100%
|
COMPLETE 1Dec17 | ||
- Accept Fleet Invite | 100%
|
COMPLETE 1Dec17 | ||
- Reject Fleet Invite | 100%
|
COMPLETE 1Dec17 | ||
- Leave Fleet | 85%
|
Working, but cannot rejoin or create fleet after leave 1Dec17 | ||
- Kick Member | 85%
|
Working, but cannot rejoin or create fleet after leave 1Dec17 | ||
- Move fleet members | 100%
|
COMPLETE 1Dec17 | ||
- Set commanders | 100%
|
COMPLETE 1Dec17 | ||
- Set boosters | 100%
|
COMPLETE 1Dec17 | ||
- Commanders provide bonuses to their members | 95%
|
Final Testing 1Dec17 | ||
- Boosters provide bonuses to their members | 95%
|
Final Testing 1Dec17 | ||
- Broadcast to fleet | 100%
|
COMPLETE 1Dec17 | ||
- Broadcast to system | 100%
|
COMPLETE 1Dec17 | ||
- Broadcast to bubble | 100%
|
COMPLETE 1Dec17 | ||
- Add Member to watch list | 95%
|
Final Testing 1Dec17 | ||
- Remove Member from watch list | 95%
|
Final Testing 1Dec17 | ||
- Fleet chat window | 100%
|
COMPLETE 1Dec17 | ||
- Advertise Fleet | 100%
|
COMPLETE 1Dec17 | ||
- View Availible Fleets | 100%
|
COMPLETE 1Dec17 | ||
- Apply to Advertised Fleet | 100%
|
COMPLETE 1Dec17 | ||
- View Fleet Applications | 95%
|
Final Testing 1Dec17 |
Planetary Interaction System
|
|
100 |
Service/Action | Status | Comments | ||
- Planet Search | 15%
|
Preliminary Implementation 27Dec16 | ||
- Planet View | 95%
|
Complete - PlayTesting 27Dec16 | ||
- Planet Resource Survey | 95%
|
Complete - PlayTesting 27Dec16 | ||
- Install/Use Command Center | 95%
|
Complete - PlayTesting 27Dec16 | ||
- Creating Extractor Heads | 95%
|
Complete - PlayTesting 27Dec16 | ||
- Install/Use Silo | 95%
|
Complete - PlayTesting 27Dec16 | ||
- Creating logistic routes (links) on planet | 95%
|
Complete - PlayTesting 27Dec16 | ||
- Installing Schematics | 95%
|
Complete - PlayTesting 27Dec16 | ||
- Factory Automation (run schematics) | 95%
|
Complete - PlayTesting 27Dec16 | ||
- Install/Use Space Ports | 15%
|
Preliminary Implementation 27Dec16 | ||
- Planetary Customs Office | 15%
|
Preliminary Implementation 27Dec16 | ||
- Launching Items to Customs Office | 15%
|
Preliminary Implementation 27Dec16 |
Corporation Management
|
|
100 |
Service/Action | Status | Comments | ||
- Create a corporation | 95%
|
Final Testing 10Dec17 | ||
- Managing Members | 70%
|
Mostly Working Testing 20Dec17 | ||
- Apply to Join Corp | 95%
|
Final Testing 28May19 | ||
- Invite to Join Corp | 50%
|
Mostly Non-Working Testing 20Dec17 | ||
- Quit Corp | 40%
|
Mostly Non-Working Testing 20Dec17 | ||
- Kick from Corp | 40%
|
Mostly Non-Working Testing 20Dec17 | ||
- Managing Roles | 95%
|
Final Testing 20Dec17 | ||
- Managing Divisions | 95%
|
Final Testing 20Dec17 | ||
- Managing Recruitment | 95%
|
Final Testing 20Dec17 | ||
- Creating/Editing Advert | 95%
|
Final Testing 20Dec17 | ||
- Managing Funds | 95%
|
Final Testing 20Dec17 | ||
- Managing Voting | 90%
|
Final Testing 28May19 | ||
- Viewing Roles | 95%
|
Final Testing 20Dec17 | ||
- Viewing Divisions | 95%
|
Final Testing 20Dec17 | ||
- Viewing Members | 60%
|
Mostly Working Testing 20Dec17 | ||
- Viewing Corp History | 5%
|
Broken Needs Work 10Dec17 | ||
- Viewing Journal | 95%
|
Final Testing 28May19 | ||
- Viewing Transactions | 95%
|
Final Testing 20Dec17 | ||
- Viewing Bills | 5%
|
Broken Needs Work 10Dec17 | ||
- Viewing Assets | 95%
|
Final Testing 28May19 | ||
- Renting Office | 95%
|
Final Testing 20Dec17 | ||
- Moving HeadQuarters | 95%
|
Final Testing 20Dec17 | ||
- Declaring War | 5%
|
Broken Needs Work 10Dec17 | ||
- Moving Items In and Out of corp hangars | 95%
|
Final Testing 20Dec17 | ||
- Market Deliveries and Returns in Station | 15%
|
Preliminary Implementation 20Dec17 | ||
- Impounded Items | 15%
|
Preliminary Implementation 20Dec17 | ||
- Creating Medals | 95%
|
Final Testing 28May19 | ||
- Viewing Medals | 95%
|
Final Testing 28May19 | ||
- Awarding Medals | 95%
|
Final Testing 28May19 |
Alliance Management (Current)
|
|
100 |
Service/Action | Status | Comments | ||
- Creating Alliance | 95%
|
Mostly Complete - PlayTesting 8October21 | ||
- Join Alliance | 95%
|
Mostly Complete - PlayTesting 8October21 | ||
- Alliance Bulletins | 10%
|
Skeleton Code Only 25May19 | ||
- Alliance History (Corp Employment) | 15%
|
Preliminary Implementation (to eliminate client error in corp window) 25May19 | ||
- Alliance Wars | 10%
|
Skeleton Code Only 25May19 |
POS - Player Owned Structures (Current)
|
|
100 |
Service/Action | Status | Comments | ||
- Deploying Structures | 95%
|
Mostly Complete - PlayTesting 17Mar23 | ||
- Scoop Structures to Cargo Bay | 85%
| Working - Needs More Testing 28Dec17 | ||
- Anchoring Structures | 95%
|
Final Testing 28Dec17 | ||
- Onlining Structures | 95%
|
Final Testing 28Dec17 | ||
- Managing Tower | 95%
|
Final Testing 28Dec17 | ||
- Managing Structures Access | 75%
|
Mostly Working Testing 28Dec17 | ||
- Managing Tower Field Access | 5%
|
Broken Needs Work 28Dec17 | ||
- Can Add/Remove Fuel and Strontium in Tower Holds | 95%
|
Final Testing 28Dec17 | ||
- Reinforcing Tower | 10%
|
Skeleton Code Only 28Dec17 | ||
- Interaction with Structures | 60%
|
Somewhat Working Testing 28Dec17 | ||
- Can store/retrieve ships from Ship Maintenance Arrays | 60%
|
Somewhat Working Testing 28Dec17 | ||
- Can store/retrieve items from Corporate Hangar Arrays | 75%
|
Mostly Working Testing 28Dec17 | ||
- Can Add/Remove Charges for Offensive Batteries | 60%
|
Somewhat Working Testing 28Dec17 | ||
- Using Structures | 60%
|
Somewhat Working Testing 28Dec17 | ||
- Can Take Control of Offensive Batteries | 10%
|
Skeleton Code Only 28Dec17 | ||
- Moon Mining | 10%
|
Skeleton Code Only 28Dec17 | ||
- Processing Moon Goo | 10%
|
Skeleton Code Only 28Dec17 |
Cosmic Management System (Details in Specific System Listing)
|
|
100 |
Service/Action | Status | Comments | ||
- Anomaly Manager | 20%
|
Preliminary Implementation 27Aug17 | ||
- Dungeon Manager | 40%
|
Preliminary Implementation 27Aug17 | ||
- Belt Manager | 81%
|
Mostly Complete - PlayTesting 27Aug17 | ||
- Spawn Manager | 86%
|
Mostly Complete - PlayTesting 27Aug17 | ||
- Scan Manager | 67%
|
Mostly Complete - PlayTesting 27Aug17 | ||
- WormHole Manager | 24%
|
Preliminary Implementation 27Aug17 | ||
- Civilian Manager | 7%
|
Skeleton Code Only 27Aug17 |
Anomaly Manager (needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- Gravametric Site Creation | 90%
|
Mostly Complete - PlayTesting 12Feb17 | ||
- Gravametric Site Destruction | 65%
|
Mostly Working Testing 2Feb20 | ||
- Magnetometric Site Creation | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Magnetometric Site Destruction | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Radar Site Creation | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Radar Site Destruction | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Ladar Site Creation | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Ladar Site Destruction | 0%
|
NOT IMPLEMENTED 2Feb20 |
Dungeon Manager (needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- Anomaly Dungeon Creation | 95%
|
Mostly Complete - PlayTesting 17Mar23 | ||
- Anomaly Dungeon Destruction | 95%
|
Mostly Complete - PlayTesting 17Mar23 | ||
- Mission Dungeon Creation | 95%
|
Mostly Complete - PlayTesting 17Mar23 | ||
- Mission Dungeon Destruction | 95%
|
Mostly Complete - PlayTesting 17Mar23 | ||
- Unrated Dungeon Creation | 95%
|
Mostly Complete - PlayTesting 17Mar23 | ||
- Unrated Dungeon Destruction | 75%
|
Mostly Working Testing 2Feb20 | ||
- Unrated Escalation Creation | 10%
|
Skeleton Code Only 12Feb17 | ||
- Unrated Escalation Destruction | 10%
|
Skeleton Code Only 12Feb17 | ||
- DED Complex Creation | 10%
|
Skeleton Code Only 12Feb17 | ||
- DED Complex Destruction | 10%
|
Skeleton Code Only 12Feb17 |
Belt Manager (needs review)
|
|
100 |
Service/Action | Status | Comments | ||
- Asteroid Belt Creation | 95%
|
Complete - PlayTesting 2Feb20 | ||
- Asteroid Belt Destruction | 95%
|
Complete - PlayTesting 2Feb20 | ||
- Asteroids Grow when idle | 15%
|
Preliminary Implementation 2Feb20 | ||
- Asteroids Disappear when mined out (individual roids) | 95%
|
Complete - PlayTesting 2Feb20 | ||
- Asteroids Belts Respawn when empty | 95%
|
Complete - PlayTesting 2Feb20 |
Spawn Manager (Current)
|
|
100 |
Service/Action | Status | Comments | ||
- Dynamic spawning (Belt, Mission, Deadspace) | 75%
|
Mostly Complete Testing 11Dec18 | ||
- Static spawning (Gate) | 15%
|
Preliminary Implementation 12Feb17 | ||
- Spawn Destruction/Removal | 75%
|
Mostly Complete Testing 11Dec18 | ||
- Spawns Warp into Belts | 75%
|
Mostly Complete Testing 11Dec18 | ||
- Spawns Warp out of Belts | 75%
|
Mostly Complete Testing 11Dec18 | ||
- Spawns guard Gates | 75%
|
Mostly Complete Testing 11Dec18 |
Scan Manager (Current)
|
|
100 |
Service/Action | Status | Comments | ||
- Probe Acquiring Data based on Probe's Attributes and Character Skills | 75%
|
Mostly Complete Testing 11Dec18 | ||
- Anomaly Data compilation based on Probe Results | 75%
|
Mostly Complete Testing 11Dec18 | ||
- Reporting of Compiled Data | 95%
|
Final Testing 11Dec18 | ||
- Probe Management | 75%
|
Mostly Complete Testing 11Dec18 |
WormHole Manager (Current)
|
|
100 |
Service/Action | Status | Comments | ||
- WormHole Creation | 25%
|
Preliminary Implementation 12Feb17 | ||
- WormHole Tracking | 15%
|
Preliminary Implementation 12Feb17 | ||
- WormHole Destruction | 10%
|
Skeleton Code Only 12Feb17 | ||
- View WormHole Details | 60%
|
Mostly Working Testing 12Feb17 | ||
- Jumping thru WormHole | 0%
|
NOT IMPLEMENTED 2Feb20 |
Civilian Manager (Current)
|
|
100 |
Service/Action | Status | Comments | ||
- Civilian Ship Creation | 15%
|
Preliminary Implementation 12Feb17 | ||
- Civilian Ships "Undock" from station | 10%
|
Skeleton Code Only 12Feb17 | ||
- Civilian Ships "Dock" to station | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Civilian Ships Travel in System | 0%
|
NOT IMPLEMENTED 2Feb20 | ||
- Civilian Ships Travel using Jump Gates | 0%
|
NOT IMPLEMENTED 2Feb20 |