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  • ...t collisions is to query distance to and radius of every collidable object in the current bubble, on every destiny tick. Then if the result of distance i ...collisions at different speeds for both ships. Also, evaluate the increase in load on the cpu by the server.
    5 KB (886 words) - 23:25, 8 April 2021
  • ...t collisions is to query distance to and radius of every collidable object in the current bubble, on every destiny tick. Then if the result of distance i ...collisions at different speeds for both ships. Also, evaluate the increase in load on the cpu by the server.
    6 KB (989 words) - 16:30, 3 April 2021