Old Wiki:Live EVE Architecture

From EVEmu Wiki
Revision as of 16:27, 3 April 2021 by Admin (talk | contribs) (Bot: Automated import of articles)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Contents

Live EVE Architecture

Basics

The live EVE server is run on multiple machines, each machine has a role. A role can be either sol, proxy or db.

Sol Node

Sol nodes are the core of the live EVE server, they provide a number of services to the client, which allow it to interact and retreive information about the game-world.

Proxy Nodes

In order to protect Sol nodes from the internet, there are Proxy nodes that forward the information, they are lightweight (and thus not much to loose if the server is attacked) and often are only used 1/per cluster.

DB Node

These are database nodes, only one is required per cluster, and it is accessed by both Sol and Proxy nodes. It contains information about the layout of the cluster, and any other information that needs to be stored.

Client Nodes

Clients connect to only the proxy servers via a WAN (the internet in this case). Their proxy node then forwards information from all of the cluster's sol nodes and the DB node to the client.