Crucible Project Status

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EVEmu Crucible Server

Estimated Progress of Listed Systems

 59.5%    
100    




This data is reflection of current EVEmu code status.
If a system is NOT listed here, then it isn't implemented at all.


Items listed as "NOT IMPLEMENTED" are not coded at all.
The server will not respond to requests, you will get an error, and the server may even crash. (this is ok and expected)

Items listed as "Skeleton Code Only" has a basic outline coded, but limited or no processing and/or returns.
The server may not respond or only partially respond to these requests. You may get an error from these requests, and the server may crash.

Items listed as "Preliminary Implementation" have a rough draft of their specific code, just a step or two above skeleton code, and may not function properly or completely.
There will be some response, like opening windows, but will not generate an error and will very seldom crash the server.


Last Update:   3 Oktober 2024
Page Status:   Outdated - Being Updated
Incomplete Data:   All data currently under review. Found discrepancies in pre-rewrite tests (before mid-2016)



This data is reflection of current EVEmu code status.
If a system is NOT listed here, then it isnt implemented at all.


Items listed as "NOT IMPLEMENTED" are not coded at all.
The server will not respond to requests, you will get an error, and the server may even crash. (this is ok, and expected)

Items listed as "Skeleton Code Only" has a basic outline coded, but limited or no processing and/or returns.
The server may not respond or only partially respond to these requests. You may get an error from these requests, and the server may crash.

Items listed as "Preliminary Implementation" have a rough draft of their specific code, just a step or two above skeleton code, and may not function properly or completely.
There will be some response, like opening windows, but will not generate an error and will very seldom crash the server.


Last Update:   14 February 2021
Page Status:   Outdated - Being Updated
Incomplete Data:   All data currently under review. Found discrepancies in pre-rewrite tests (before mid-2016)


System Foundation Fundamentals (Current)

 62.5    
100    





Service/Action StatusComments
- Stable, Efficient Server Code65%
In Progress - eliminating duplicated code and headers, tracking/fixing segfaults, updating code to C++/0x11
14Feb21
- Memory Management15%
In Progress
While greatly improved over official branch,
still horrible
14Feb21
- Efficient, Accurate Packet Deciphering80%
In Progress - Most packets understood and correctly processed
27July15
- Mutexes100%
COMPLETE
All MT systems correctly lock/unlock data - no data races
14Feb21
- Eliminate all compiler Warnings from the EVEmu solution50%
Not Complete
Enabling all compiler warnings gives 10.8Mb log file of errors
10Dec18
- GM commands
Most commands need complete rewrite
65%
Working
Needs Work
27Jun17


Item Information Windows (needs review)

 90.0    
100    





Service/Action Status Comments
- Get Item Info90%
Final Testing
22Aug18
- Get Ship Info90%
Final Testing
22Aug18
- Get Skill Info90%
Final Testing
22Aug18
- Get Certification Info90%
Final Testing
22Aug18
- Get Character Info90%
Final Testing
22Aug18
- Get NPC Corporation Info90%
Final Testing
22Aug18
- Get Player Corporation Info90%
Final Testing
22Aug18


Account and Character Management (needs review)

 96.3    
100    





Service/Action Status Comments
- Account Login100%
COMPLETE
15Feb14
- Account Banning/Kicking60%
Unknown
2Dec18
- Character Creation100%
COMPLETE
15Feb14
- Character Deletion70%
Final Testing
30Mar19
- Character entrance to last location100%
COMPLETE
1Feb14
- Character Window100%
COMPLETE
17Nov17
- Open Skills Window100%
COMPLETE
1Feb14
- Open Certificate Window and Planner100%
COMPLETE
1Feb14
- Open Decorations Window100%
COMPLETE
30May19
- Open Attributes Window100%
COMPLETE
1Feb14
- Neural Remap100%
COMPLETE
1Feb14
- Open Augmentations Window100%
COMPLETE
Implants Not Implemented
1Feb14
- Open Jump Clones Window100%
COMPLETE
Jump Clones Not Implemented
1Feb14
- Open Bio Window100%
COMPLETE
1Feb14
- Open Employment History Window100%
COMPLETE
4Apr14
- Open Standings Window100%
COMPLETE
Standings partially Implemented (see below)
17Nov18
- Open Security Status Window100%
COMPLETE
SecStatus partially Implemented - changes not saved to db yet.
1Feb14
- Open Kill Rights Window100%
COMPLETE
Kill Rights Not Implemented
1Feb14
- Open Combat Log Window100%
COMPLETE
Combat Log partially Implemented
17July17
- KillMail10%
Skeleton Code Only
17July17


Skills & Certificates (needs review)

 98.8    
100    





Service/Action Status Comments
- Browse Skills to train100%
COMPLETE
6Mar14
- Add skills to queue100%
COMPLETE
6Mar14
- Filter skills that don't fit in queue time remaining100%
COMPLETE
6Mar14
- Apply changes to skill queue100%
COMPLETE
6Mar14
- Pause skill queue100%
COMPLETE
6Mar14
- Re-Start skill queue after pause90%
Final Testing
17Nov17
- Skill training time100%
COMPLETE
6Mar14
- Right-click add skill to queue from Skills Window in Character Window100%
COMPLETE
6Mar14
- Certificate Awarding100%
COMPLETE
27July15


Standings (Current)

 18.8    
100    





Service/Action Status Comments
- Faction Standings (NPC Alliances)   --   These standings cannot be modified.100%
COMPLETE
6Mar14
- CONCORD Standings (Security Rating)10%
Skeleton Code Only
2Feb20
- Agent to Character  --   Changed by missions15%
Preliminary Implementation
2Feb20
- Agent to Player Corp  --   Changed by missions10%
Skeleton Code Only
2Feb20
- Agents respond to Character standings (personal, corp, ally)15%
Preliminary Implementation
2Feb20
- NPC Corp to Character  --   Changed by missions and faction kills15%
Preliminary Implementation
2Feb20
- NPC Corp to Player Corp  --   Changed by missions and faction kills15%
Preliminary Implementation
2Feb20
- Character to Character  --   Changed by PnP window15%
Preliminary Implementation
2Feb20
- Character to Player Corp  --   Changed by PnP window10%
Skeleton Code Only
2Feb20
- Player Corp to Character  --   Changed by Corp Management window10%
Skeleton Code Only
2Feb20
- Player Corp to Player Corp  --   Changed by Corp Management window10%
Skeleton Code Only
2Feb20
- Alliance to Player Corp  --   Changed by Corp Management window10%
Skeleton Code Only
2Feb20
- Alliance to Alliance  --   Changed by Corp Management window10%
Skeleton Code Only
2Feb20


NPC Station Services (needs review)

 82.7    
100    





Service/Action Status Comments
- Right-click Menu in Station100%
COMPLETE
10Aug16
- In-station Guests List100%
COMPLETE
10Aug16
- Can repackage ships/items100%
COMPLETE
27Jun17
- Can assemble ships and items100%
COMPLETE
21Feb14
- Can eject from ship to pod100%
COMPLETE
30Nov15
- Can make active ships100%
COMPLETE
30Nov15
- Agent Services15%
Preliminary Implementation
13Nov18
- Trade Services70%
Mostly Complete
corp trade not coded.
27Jun17
- Repair Services90%
Mostly Complete
Testing
2Feb20
- Insurance Services100%
COMPLETE
22Aug15
- Bounty Services100%
COMPLETE
22Aug15
- Market Services70%
Mostly Complete
Corp Buy/Sell Incomplete
10Dec18
- Medical Services80%
Mostly Complete
Few Odd Bugs
30Dec14
- LP Services10%
Skeleton Code Only
6Mar14
- Clone upgrade100%
COMPLETE
7Sep14
- Clone transfer10%
Skeleton Code Only
7Sep14
- Jump clone installation10%
Skeleton Code Only
6Mar14
- Items window100%
COMPLETE
21Feb14
- Can merge/stack/split items100%
COMPLETE
30Dec14
- Can trash items100%
COMPLETE
30Dec14
- Can open/close containers100%
COMPLETE
1Feb14
- Can move items into/out of containers100%
COMPLETE
1Feb14
- Can inject skills from items100%
COMPLETE
1Feb14


Agents (Current)

 63.1    
100    





Service/Action Status Comments
- Agents Tab80%
Mostly Working
Final Testing
19Nov18
- Can initiate conversation with agent80%
Mostly Working
Final Testing
19Nov18
- Agents offer Missions80%
Mostly Working
Final Testing
19Nov18
- Can View Mission Offer80%
Mostly Working
Final Testing
19Nov18
- Can Accept Mission Offer80%
Mostly Working
Final Testing
19Nov18
- Can Complete Mission Offer80%
Mostly Working
Final Testing
19Nov18
- Can Search Agents15%
Preliminary Implementation
19Nov18
- Can Search for character by agent10%
Skeleton Code Only
19Nov18


Missions (Current)

 13.5    
100    





Service/Action Status Comments
- Missions Give Rewards (isk/standings)95%
Mostly Complete - PlayTesting
Final Testing
17Mar23
- Missions Give LP95%
Mostly Complete - PlayTesting
17Mar23

      Basic Mission Types

- Courier Missions
Simple delivery where you are requested to move items from one location to another. No standing loss from opposing faction.
60%
Mostly Working
Testing
19Nov18
- Mining Missions
2 Types. Mine specific ore at specific location, or supply agent with mined ore or reprocessed minerals.
15%
Preliminary Implementation
19Nov18
- Security Missions
2 Types. Destroy ships at given location in space. Destroy ships in deadspace pockets using acceleration gates.
0%
NOT IMPLEMENTED
19Nov18
- Trade Missions
Provide Agent with requested items at a specific station. Can be either crafted or bought.
No standing loss from opposing faction.
0%
NOT IMPLEMENTED
19Nov18

      Special Mission Types

- Tutorial Missions
Missions for beginning pilots to learn game basics. On Hold...May not be implemented.
0%
NOT IMPLEMENTED
19Nov18
- Storyline Missions
Special Missions to gain faction standings with agent giving mission. Given after 10-15 basic mission completions. Repeatable.
0%
NOT IMPLEMENTED
19Nov18
- Research Missions
Special Missions given from Research Agents for characters doing research with that agent.
0%
NOT IMPLEMENTED
19Nov18
- Data Missions
Turn in pirate tags for standings. Higher Agents may give basic missions for higher rewards.
0%
NOT IMPLEMENTED
19Nov18
- Cosmos Missions
Small Mission Chains, given from CONCORD agents. Can only be completed once.
Expiration, Failure or Denial forever blocks giving agent.
0%
NOT IMPLEMENTED
19Nov18
- Anomic Missions
Given by L4 Security Agents. Can be declined without penalty. Ship Restrictions.
0%
NOT IMPLEMENTED
19Nov18
- Arc Missions
Large Mission Chains broken into chapters. 7 total Epic Arcs. Can be repeated every 3 months.
0%
NOT IMPLEMENTED
19Nov18
- Unsorted Missions
Custom missions separate from other categories.
10%
Skeleton Code Only
19Nov18


LSC - Large Scale Chat System (Rewrite on hold)

 68.1    
100    





Service/Action Status Comments
- Open/View Static Server Channels100%
COMPLETE
27Jun17
- Join Static Server Channels100%
COMPLETE
27Jun17
- rClick Chat Menu100%
COMPLETE
27Jun17
- Characters show up in Local90%
Mostly Working
Testing
24Nov17
- Chat in Local100%
COMPLETE
7Sep14
- Characters show up in Corp90%
Mostly Working
Testing
24Nov17
- Chat in Corp90%
Mostly Working
24Nov17
- Initiate Private Conversation Chat5%
Broken
Needs Work
2Feb20
- Create Private Chat Channels5%
Broken
Needs Work
2Feb20
- Joining Created Private Chat Channels5%
Broken
Needs Work
2Feb20
- Chat in Private Chat Channels5%
Broken
Needs Work
2Feb20
- Load Subscribed Chat Channels Upon Login100%
COMPLETE
27Jun17
- Configure Private Chat Channels5%
Broken
Needs Work
2Feb20
- Leave Chat Channels100%
COMPLETE
27Jun17
- Unsubscribe from Private Chat Channel5%
Broken
Needs Work
2Feb20
- Character and Corporation Lookup (via Search)100%
COMPLETE
7Sep14


EvE Mail (Rewrite on hold)

 40.0    
100    





Service/Action Status Comments
- System-Generated mail
(insurance, kills, corp notifications, etc.)
0%
NOT IMPLEMENTED
2Feb20

      Characters

- Can Send Eve-mails80%
Mostly Working
Still Buggy
7Sep14
- Can Receive Eve-mails80%
Mostly Working
Still Buggy
7Sep14
- Can View Eve-mails80%
Mostly Working
Still Buggy
7Sep14
- Can Reply-to Eve-mails80%
Mostly Working
Still Buggy
7Sep14
- Can Send Eve-mails to Groups (like Corp)0%
NOT IMPLEMENTED
2Feb20
- Can Create new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20
- Private Mailing Lists Saved to DB/Restored from DB0%
NOT IMPLEMENTED
2Feb20
- Can Send/Receive messages in new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20

      Corporation Mail

- Can Send Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can Receive Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can View Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can Reply-to Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can Send Eve-mails to Groups (like Corp)0%
NOT IMPLEMENTED
2Feb20
- Can Create new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20
- Private Mailing Lists Saved to DB/Restored from DB0%
NOT IMPLEMENTED
2Feb20
- Can Send/Receive messages in new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20


Calendar (Current)

 64.3    
100    





Service/Action Status Comments
- Open Calendar95%
Complete - PlayTesting
31Oct20
- View Events95%
Complete - PlayTesting
31Oct20
- Respond to Event80%
Mostly Complete - Testing
31Oct20
- Edit Response to Event40%
Working - Needs More Testing
31Oct20
- View Event Responses80%
Mostly Complete - Testing
31Oct20

      Personal

- Create Event95%
Complete - PlayTesting
31Oct20
- Edit Event0%
NOT IMPLEMENTED
31Oct20
- Delete Event80%
Mostly Complete - Testing
31Oct20

      Corporate

- Create Event95%
Complete - PlayTesting
31Oct20
- Edit Event0%
NOT IMPLEMENTED
31Oct20
- Delete Event80%
Mostly Complete - Testing
31Oct20

      Alliance

- Create Event90%
Complete - Alliances not implemented
31Oct20
- Edit Event0%
NOT IMPLEMENTED
31Oct20
- Delete Event70%
Mostly Complete - Alliances not implemented
31Oct20


Market Details (Rewrite on hold - needs review)

 48.8    
100    





Service/Action Status Comments
- Price History70%
Needs More Testing
11Dec18

      Characters

- View Items on Market100%
COMPLETE
11Dec18
- View Item Details (Price History, Buy/Sell orders)100%
COMPLETE
11Dec18
- Buy Items on Market (auto-pick seller)100%
COMPLETE
11Dec18
- Buy Items on Market in Specific Location80%
Mostly Complete - Testing
11Dec18
- Placing Buy Orders85%
Mostly Complete - Missing feature is remote order interactions.
11Sept24
- Cancelling Buy Orders70%
Needs More Testing
11Dec18
- Modify Buy Orders70%
Needs More Testing
11Dec18
- Placing Sell Orders85%
Mostly Complete - Missing feature is remote order interactions.
11Sept24
- Cancelling Sell Orders70%
Needs More Testing
11Dec18
- Modify Sell Orders70%
Needs More Testing
11Dec18

      Corporation Market

- Buy Items on Market (auto-pick seller)10%
Skeleton Code Only
26May19
- Buy Items on Market in Specific Location10%
Skeleton Code Only
26May19
- Placing Buy Orders10%
Skeleton Code Only
26May19
- Cancelling Buy Orders10%
Skeleton Code Only
26May19
- Modify Buy Orders10%
Skeleton Code Only
26May19
- Placing Sell Orders10%
Skeleton Code Only
26May19
- Cancelling Sell Orders10%
Skeleton Code Only
26May19
- Modify Sell Orders10%
Skeleton Code Only
26May19


Assets Window (needs review)

 85.0    
100    





Service/Action Status Comments

      Characters

- All Assets View100%
COMPLETE
30Dec14
- View Assets by Region100%
COMPLETE
30Dec14
- View Assets by Constellation100%
COMPLETE
30Dec14
- View Assets by Solar System100%
COMPLETE
30Dec14
- View Assets by Station100%
COMPLETE
30Dec14
- Search Assets15%
Preliminary Implementation
6Mar14

      Corporations

- All Assets View100%
COMPLETE
26May19
- View Assets by Region100%
COMPLETE
26May19
- View Assets by Constellation100%
COMPLETE
26May19
- View Assets by Solar System100%
COMPLETE
26May19
- View Assets by Station100%
COMPLETE
26May19
- Search Assets15%
Preliminary Implementation
26May19


Wallet

 97.5    
100    





Service/Action Status Comments

      Characters

- View Journal Entries100%
COMPLETE
30Dec17
- View Shares Entries100%
COMPLETE
30Dec17
- View Orders Entries100%
COMPLETE
30Dec17
- View Transactions Entries100%
COMPLETE
30Dec17

      Corporations

- View Journal Entries95%
Final Testing
30May19
- View Shares Entries95%
Final Testing
30May19
- View Orders Entries95%
Final Testing
30May19
- View Transactions Entries95%
Final Testing
30May19


Contracts (Needs Complete Rewrite)

 16.6    
100    





Service/Action Status Comments

      Characters

- Start Page40%
Partially Working
6Mar14
- Create Contracts30%
Partially Working - cannot complete contract
27July15
- Get contract info30%
Partially Working
6Mar14
- List our contracts0%
NOT IMPLEMENTED
6Mar14
- List available contracts0%
NOT IMPLEMENTED
6Mar14
- Delete contracts0%
NOT IMPLEMENTED
6Mar14

      Corporations

- Start Page40%
Partially Working
6Mar14
- Create Contracts30%
Partially Working - cannot complete contract
27July15
- Get contract info30%
Partially Working
6Mar14
- List our contracts0%
NOT IMPLEMENTED
6Mar14
- List available contracts0%
NOT IMPLEMENTED
6Mar14
- Delete contracts0%
NOT IMPLEMENTED
6Mar14


Map System (Current)

 88.7    
100    





Service/Action Status Comments
- Can show Solar System map100%
COMPLETE
30Dec14
- Can show/use Map Browser (F11)100%
COMPLETE
30Dec14
- Can search Solar Systems100%
COMPLETE
30Dec14
- Can plot routes by searching systems and adding waypoints100%
COMPLETE
30Dec14
- Can Get Satistics on Systems89%
Most Aspects Working
25Mar14
- Can Get Visited Systems100%
COMPLETE
7Sep14
- Can Get Jumps Last Hour100%
COMPLETE
7Sep14
- Can Get Pilots in Space100%
COMPLETE
26Nov18
- Can Get Pilots Docked and Active.100%
COMPLETE
26Nov18
- Can Get Kills / Kills last 24 Hours100%
COMPLETE
7Sep14
- Can Get PodKills / PodKills last 24 Hours100%
COMPLETE
7Sep14
- Can Get My Available Agents100%
COMPLETE
27Nov18
- Can Get My Bookmarks100%
COMPLETE
7Sep14
- Can Get My Assets100%
COMPLETE
7Sep14
- Can Get My CorpMembers in Space10%
Skeleton Code Only
6Mar14
- Can Get Active Cyno Fields100%
COMPLETE
Cyno Generator Not Implemented
26Nov18
- Can Get Recent Sovernity Changes10%
Skeleton Code Only
Contested Sovereignty Not Implemented
6Mar14
- Can Get Incursions10%
Skeleton Code Only
Incursions Not Implemented
6Mar14


Bookmark System (Rewrite - needs review)

 94.4    
100    






Service/Action Status Comments

      Character Bookmarks

- Bookmark system95%
Mostly Working
Final Testing
2Feb20
- Bookmarks loaded from database at character login100%
COMPLETE
30Dec14
- Bookmark a location in space100%
COMPLETE
30Dec14
- Bookmark a station, planet, moon, stargate100%
COMPLETE
30Dec14
- Update a Bookmark100%
COMPLETE
30Dec14
- Delete Bookmarks100%
COMPLETE
30Dec14
- Copy Bookmark to Ship Cargo or Station Hangar100%
COMPLETE
2Feb20
- Create a Bookmark Folder100%
COMPLETE
30Dec14
- Update a Bookmark Folder100%
COMPLETE
30Dec14
- Delete a Bookmark Folder95%
Final Testing
17Nov17
- Move Bookmark to another Folder95%
Final Testing
17Nov17

      Corporation Bookmarks

- Update a Character Bookmark100%
COMPLETE
2Feb20
- Update a Corp Bookmark100%
COMPLETE
2Feb20
- Delete Bookmarks100%
COMPLETE
2Feb20
- Copy Bookmark to Ship Cargo or Station Hangar100%
COMPLETE
2Feb20
- Create a Bookmark Folder100%
COMPLETE
2Feb20
- Update a Bookmark Folder100%
COMPLETE
2Feb20
- Delete a Bookmark Folder10%
Skeleton Code Only
30May19
- Move Bookmark to another Folder100%
COMPLETE
2Feb20


Effects System (Current)

 83.1    
100    





Service/Action Status Comments
- Parsing Effects
   This is decoding effects data before processing can occur
95%
Final Testing
17Feb20

      Fx Source Processing - Item applying the effect

- Process Self Effects
   Source is Ship (T1, T2), Module or Charge
95%
Final Testing
10Feb20
- Process Skill Effects
   Source is Skill, Implant or Booster
70%
Mostly Working
Testing
Implants and Boosters not implemented
19Jun19
- Process Ship Effects
   Source is Ship Subsystem (T3 ships only)
0%
NOT IMPLEMENTED
T3 Ships are not implemented.

19Jun19
- Process Group Effects
   Source is not a source per se, this defines the target selection requirements
95%
Final Testing
19Jun19

      Fx Target Processing - These vary depending on Source

- Apply Processed Effects to Self
   Source Item or a Location for Group Effects
95%
Final Testing
17Feb20
- Apply Processed Effects to Character
   Character or Character Skills
95%
Final Testing
7Feb20
- Apply Processed Effects to Ship
   Character's Ship
95%
Final Testing
17Feb20
- Apply Processed Effects to Target
   Ship's current target, either ship or structure.
85%
Working - Needs More Testing
19Jun19
- Apply Processed Effects to Other
   Character's ship for Skill Source. Specific Module for Charge Source.
95%
Final Testing
17Feb20
- Apply Processed Effects to Charge
   Loaded Charge on a Module or Module Group
95%
Final Testing
17Feb20


Ship Management (needs review)

 79.7    
100    





Service/Action Status Comments
- Can Jettison items into space100%
COMPLETE
29Nov15
- Can open Jetcans and Add/Remove items within them100%
COMPLETE
29Nov15
- Can open Containers in space and Add/Remove items within them100%
COMPLETE
29Nov15
- Can eject from ship to pod100%
COMPLETE
9Dec15
- Can Link Weapons80%
Working - Needs More Testing
1Dec18
- Can AutoLink Weapons **Using GroupAllWeapons button**80%
Working - Needs More Testing
1Dec18
- Can Load Linked Weapons **Linked Weapons Load as a group**80%
Working - Needs More Testing
1Dec18
- Can Unload Linked Weapons **Linked Weapons UnLoad as a group**80%
Working - Needs More Testing
1Dec18
- Can Un-Link Weapons **Linked Weapons will NOT UnLoad Charges when UnLinked**80%
Working - Needs More Testing
1Dec18
- Unpiloted ships stay in space100%
COMPLETE
9Dec15
- Can board ships in space from pod100%
COMPLETE
9Dec15
- Can name your ship100%
COMPLETE
10Aug16
- Can use specialized bays on ships that have them100%
COMPLETE
10Aug17
- Can activate Self-Destruct10%
Skeleton Code Only
22Aug15
- Ships Generate Heat (when modules are activated)70%
Mostly Working
Testing
2Feb20
- Ships Dissipate Heat70%
Mostly Working
Testing
2Feb20

      Capital Ship Management

- Can configure ship10%
Skeleton Code Only
7Sep14
- Can install clone10%
Skeleton Code Only
7Sep14
- Can store/retrieve ships10%
Skeleton Code Only
15Aug18
- Can store/retrieve items from Corporate Hangar80%
Working - Needs More Testing
1Dec18


Ship Fittings Manager (Current)

 10    
100    





Service/Action Status Comments

      Characters

- Save Fittings10%
Skeleton Code Only
2Feb20
- Retrieve Saved Fittings10%
Skeleton Code Only
2Feb20
- Delete Fittings10%
Skeleton Code Only
2Feb20
- Update Fittings10%
Skeleton Code Only
2Feb20

      Corporations

- Save Fittings10%
Skeleton Code Only
2Feb20
- Retrieve Saved Fittings10%
Skeleton Code Only
2Feb20
- Delete Fittings10%
Skeleton Code Only
2Feb20
- Update Fittings10%
Skeleton Code Only
2Feb20


Ship Navigation (Destiny)

 90.4    
100    





Service/Action Status Comments
- Stargate Jump100%
COMPLETE
27July15
- Orbit Object90%
Hacked
15Jul16
- Follow Object100%
COMPLETE
27July15
- Approach Object100%
COMPLETE
27July15
- Keep Object at Distance100%
COMPLETE
27July15
- Aligning to Object100%
COMPLETE
27July15
- Warp to object on-grid100%
COMPLETE
27July15
- Warp to object off-grid100%
COMPLETE
27July15
- Dock to Station100%
COMPLETE
27July15
- Undock from Station (with velocity)100%
COMPLETE
27July15
- Can travel routes using AutoPilot40%
Broken - AP shuts off after every jump
7Sep14
- Warp-in from random location at login100%
COMPLETE17Sep24
- Warp-out to random location at logoff70%
Complete - NOT IMPLEMENTED
10Aug16


Combat (needs review)

 99.2    
100    





Service/Action Status Comments
- Can Lock Target100%
COMPLETE
27Jun17
- Can Activate Modules100%
COMPLETE
27Jun17
- Modules affect target100%
COMPLETE
27Jun17
- Can Orbit target90%
Hacked
15Jul16
- Can Follow target100%
COMPLETE
27Jun17
- Can Keep target at distance100%
COMPLETE
27Jun17
- Pilot moved to pod when ship destroyed100%
COMPLETE
2Dec18
- Pilot moved to clone (at clone's location) when pod destroyed100%
COMPLETE
2Dec18


Module Management (Rewrite - needs review)

 70.7    
100    





Service/Action Status Comments
- Can drop modules on ship in Fitting window (auto-insert into slots)100%
COMPLETE
10Aug16
- Can drop modules on specific slots in Fitting window100%
COMPLETE
10Aug16
- Can Online/Offline modules in Fitting window80%
Can Exploit
Needs Update
25Feb20
- Can remove modules from Fitting window to cargo or hangar80%
Can Exploit
Needs Update
25Feb20
- Can add/remove charges to modules slots in Fitting window90%
Final Testing
20Feb20
- Can move modules from slot to slot in Fitting window90%
Final Testing
20Feb20
- Can Activate modules on ship (in space only)80%
Can Exploit
Needs Update
25Feb20
- Activated modules on ship in space produce desired effect90%
Final Testing
20Feb20
- Can De-activate modules on ship in space80%
Can Exploit
Needs Update
25Feb20
- De-activated modules on ship in space remove effect90%
Final Testing
20Feb20
- Can Overload modules (and they work)15%
Preliminary Implementation
20Feb20
- Can De-activate Overloaded modules15%
Preliminary Implementation
20Feb20
- Overloaded modules damage bank from heat20%
Preliminary Implementation
20Feb20
- Can repair damaged modules (using nanite paste)10%
Skeleton Code Only
10Jan19


Ship Module Groups (Rewrite - needs review)

 87.3    
100    





Module Group Status Comments
- Engineering100%
COMPLETE
27Jun17
- Electronic100%
COMPLETE
27Jun17
- Weapons - Turrets100%
COMPLETE
27Jun17
- Weapons - Missiles100%
COMPLETE
27Jun17
- Weapons - Other20%
Skeleton Code Only
10Aug16
- Shields100%
COMPLETE
27Jun17
- Armor100%
COMPLETE
27Jun17
- Hull100%
COMPLETE
27Jun17
- EWAR100%
COMPLETE
27Jun17
- Propulsion95%
Final Testing
17Nov17
- Mining100%
COMPLETE
27Jun17
- Gang Assist20%
Skeleton Code Only
10Aug16
- Rigs100%
COMPLETE
27Jun17


Drones (Rewrite in progress - Current)

 18.1    
100    





Service/Action Status Comments
- Launch Drones65%
Mostly Working
Testing
2Feb20
- Scoop to Cargo40%
Mostly Working
Testing
2Feb20
- Scoop to Drone Bay40%
Mostly Working
Testing
2Feb20

      Drone AI

Passive/Aggressive
(toggle - passive: attack only upon command. aggressive: attack any valid target.)
15%
Preliminary Implementation - Very Basic.
2Feb20
Attack and Follow (fighters only)
Will chase target in warp.
0%
NOT IMPLEMENTED
2Feb20
Assist10%
Skeleton Code Only
2Feb20
Guard0%
NOT IMPLEMENTED
2Feb20
Mine10%
Skeleton Code Only
2Feb20
Focus Fire
All drones fire upon (or mine) same target till destroyed or commanded otherwise.
0%
NOT IMPLEMENTED
2Feb20

      Drone Commands

Attack
Engage target the assigned ship currently-attacking.
If assigned ship has multiple targets, first locked target is chosen.
15%
Preliminary Implementation - Very Basic.
2Feb20
Assist
Engage anything assigned ship activates offensive module on. (passive/aggressive ignored)
10%
Skeleton Code Only
2Feb20
Guard
Retaliate towards any threat to assigned ship.
0%
NOT IMPLEMENTED
2Feb20
Mine
Mine assigned asteroid for one cycle, then return and orbit.
0%
NOT IMPLEMENTED
2Feb20
Mine Repeatedly
Mine assigned asteroid until depleted or commanded otherwise.
0%
NOT IMPLEMENTED
2Feb20
Abandon
Relinquish control and ownership of drone.
80%
Mostly Working
Testing
2Feb20
Return and orbit
Should I explain this?
15%
Preliminary Implementation
2Feb20
Return To Drone Bay
To Be Determined.
15%
Preliminary Implementation
2Feb20
Reconnect to Lost Drones
Try to reestablish communication with drones previously abandoned or went past ship's drone control range.
0%
NOT IMPLEMENTED
2Feb20


NPC AI, Combat & Spawning (needs review)

 65.6    
100    





Service/Action Status Comments
- NPC look for targets100%
COMPLETE
27July15
- NPC engage when targeted (if idle)100%
COMPLETE
27July15
- NPC approach found targets100%
COMPLETE
27July15
- NPC lock/engage/orbit targets100%
COMPLETE
27July15
- NPC notice new targets within sight range, and engage weakest40%
Partially Implemented - very buggy
27July15
- NPC special actions/call for help/retreat10%
- Rats find/harass Characters in space0%
NOT IMPLEMENTED
2Feb20
- Rat Wreck Creation95%
Complete - PlayTesting
12Feb17
- Rat Loot95%
Complete - PlayTesting
12Feb17


Science & Industry (Rewrite on hold)

 38.1    
100    





Service/Action Status Comments

      Players

- Research95%
Final Testing
30Mar18
- Invention10%
Skeleton Code Only
6Mar15
- Reverse Engineering10%
Skeleton Code Only
6Mar15
- Ore Mining95%
Final Testing
30Mar18
- Gas Mining30%
Mostly Non-Working
Testing
2Feb20
- Refining and Reprocessing100%
COMPLETE
30Mar18
- Manufacturing95%
Final Testing
30Mar18
- R&D using Agents0%
NOT IMPLEMENTED
30Nov15

      Corporations

- Research10%
Skeleton Code Only
30May19
- Invention10%
Skeleton Code Only
30May19
- Reverse Engineering10%
Skeleton Code Only
30May19
- Refining and Reprocessing10%
Skeleton Code Only
30May19
- Manufacturing10%
Skeleton Code Only
30May19


Scanning & Probing (needs review)

 99.4    
100    





Service/Action Status Comments
- System Scanning using Ship Sensors (Without Probes)100%
COMPLETE
21May16
- Directional Scanning (using Ship Sensors)15%
Preliminary Implementation
20Feb20
- Launch Probes from ship100%
COMPLETE
6Mar18
- Move Probes in Space100%
COMPLETE
6Mar18
- Change Probe Range100%
COMPLETE
6Mar18
- System Scanning with Probes (See 'Scan Manager' Data Block below for details)95%
Mostly Working
Testing
6Mar18
- Bookmark Scanned Result100%
COMPLETE
6Mar18
- Warp to Scanned Result100%
COMPLETE
6Mar18


Fleet System (needs review)

 94.0    
100    





Service/Action Status Comments
- Create Fleet100%
COMPLETE
1Dec17
- Fleet management window100%
COMPLETE
1Dec17
- Set Fleet MOTD95%
Final Testing
1Dec17
- Fleet Warp15%
Skeleton Code Only
23Nov18
- View Fleet Composition100%
COMPLETE
1Dec17
- Create/Delete Wings and Squads100%
COMPLETE
1Dec17
- Name Wings and Squads100%
COMPLETE
1Dec17
- Invite to Fleet100%
COMPLETE
1Dec17
- Accept Fleet Invite100%
COMPLETE
1Dec17
- Reject Fleet Invite100%
COMPLETE
1Dec17
- Leave Fleet85%
Working, but cannot rejoin or create fleet after leave
1Dec17
- Kick Member85%
Working, but cannot rejoin or create fleet after leave
1Dec17
- Move fleet members100%
COMPLETE
1Dec17
- Set commanders100%
COMPLETE
1Dec17
- Set boosters100%
COMPLETE
1Dec17
- Commanders provide bonuses to their members95%
Final Testing
1Dec17
- Boosters provide bonuses to their members95%
Final Testing
1Dec17
- Broadcast to fleet100%
COMPLETE
1Dec17
- Broadcast to system100%
COMPLETE
1Dec17
- Broadcast to bubble100%
COMPLETE
1Dec17
- Add Member to watch list95%
Final Testing
1Dec17
- Remove Member from watch list95%
Final Testing
1Dec17
- Fleet chat window100%
COMPLETE
1Dec17
- Advertise Fleet100%
COMPLETE
1Dec17
- View Availible Fleets100%
COMPLETE
1Dec17
- Apply to Advertised Fleet100%
COMPLETE
1Dec17
- View Fleet Applications95%
Final Testing
1Dec17


Planetary Interaction System

 71.6    
100    





Service/Action Status Comments
- Planet Search15%
Preliminary Implementation
27Dec16
- Planet View95%
Complete - PlayTesting
27Dec16
- Planet Resource Survey95%
Complete - PlayTesting
27Dec16
- Install/Use Command Center 95%
Complete - PlayTesting
27Dec16
- Creating Extractor Heads95%
Complete - PlayTesting
27Dec16
- Install/Use Silo95%
Complete - PlayTesting
27Dec16
- Creating logistic routes (links) on planet95%
Complete - PlayTesting
27Dec16
- Installing Schematics95%
Complete - PlayTesting
27Dec16
- Factory Automation (run schematics)95%
Complete - PlayTesting
27Dec16
- Install/Use Space Ports15%
Preliminary Implementation
27Dec16
- Planetary Customs Office15%
Preliminary Implementation
27Dec16
- Launching Items to Customs Office15%
Preliminary Implementation
27Dec16


Corporation Management

 67.7    
100    





Service/Action Status Comments
- Create a corporation95%
Final Testing
10Dec17
- Managing Members70%
Mostly Working
Testing
20Dec17
- Apply to Join Corp95%
Final Testing
28May19
- Invite to Join Corp50%
Mostly Non-Working
Testing
20Dec17
- Quit Corp40%
Mostly Non-Working
Testing
20Dec17
- Kick from Corp40%
Mostly Non-Working
Testing
20Dec17
- Managing Roles95%
Final Testing
20Dec17
- Managing Divisions95%
Final Testing
20Dec17
- Managing Recruitment95%
Final Testing
20Dec17
- Creating/Editing Advert95%
Final Testing
20Dec17
- Managing Funds95%
Final Testing
20Dec17
- Managing Voting90%
Final Testing
28May19
- Viewing Roles95%
Final Testing
20Dec17
- Viewing Divisions95%
Final Testing
20Dec17
- Viewing Members60%
Mostly Working
Testing
20Dec17
- Viewing Corp History5%
Broken
Needs Work
10Dec17
- Viewing Journal95%
Final Testing
28May19
- Viewing Transactions95%
Final Testing
20Dec17
- Viewing Bills5%
Broken
Needs Work
10Dec17
- Viewing Assets95%
Final Testing
28May19
- Renting Office95%
Final Testing
20Dec17
- Moving HeadQuarters95%
Final Testing
20Dec17
- Declaring War5%
Broken
Needs Work
10Dec17
- Moving Items In and Out of corp hangars95%
Final Testing
20Dec17
- Market Deliveries and Returns in Station15%
Preliminary Implementation
20Dec17
- Impounded Items15%
Preliminary Implementation
20Dec17
- Creating Medals95%
Final Testing
28May19
- Viewing Medals95%
Final Testing
28May19
- Awarding Medals95%
Final Testing
28May19


Alliance Management (Current)

 11    
100    





Service/Action Status Comments
- Creating Alliance95%
Mostly Complete - PlayTesting
8October21
- Join Alliance95%
Mostly Complete - PlayTesting
8October21
- Alliance Bulletins10%
Skeleton Code Only
25May19
- Alliance History (Corp Employment)15%
Preliminary Implementation
(to eliminate client error in corp window)
25May19
- Alliance Wars10%
Skeleton Code Only
25May19


POS - Player Owned Structures (Current)

 61.4    
100    





Service/Action Status Comments
- Deploying Structures95%
Mostly Complete - PlayTesting
17Mar23
- Scoop Structures to Cargo Bay85%
Working - Needs More Testing
28Dec17
- Anchoring Structures95%
Final Testing
28Dec17
- Onlining Structures95%
Final Testing
28Dec17
- Managing Tower95%
Final Testing
28Dec17
- Managing Structures Access75%
Mostly Working
Testing
28Dec17
- Managing Tower Field Access5%
Broken
Needs Work
28Dec17
- Can Add/Remove Fuel and Strontium in Tower Holds95%
Final Testing
28Dec17
- Reinforcing Tower10%
Skeleton Code Only
28Dec17
- Interaction with Structures60%
Somewhat Working
Testing
28Dec17
- Can store/retrieve ships from Ship Maintenance Arrays60%
Somewhat Working
Testing
28Dec17
- Can store/retrieve items from Corporate Hangar Arrays75%
Mostly Working
Testing
28Dec17
- Can Add/Remove Charges for Offensive Batteries60%
Somewhat Working
Testing
28Dec17
- Using Structures60%
Somewhat Working
Testing
28Dec17
- Can Take Control of Offensive Batteries10%
Skeleton Code Only
28Dec17
- Moon Mining10%
Skeleton Code Only
28Dec17
- Processing Moon Goo10%
Skeleton Code Only
28Dec17


Cosmic Management System (Details in Specific System Listing)

 54.8    
100    





Service/Action Status Comments
- Anomaly Manager20%
Preliminary Implementation
27Aug17
- Dungeon Manager40%
Preliminary Implementation
27Aug17
- Belt Manager81%
Mostly Complete - PlayTesting
27Aug17
- Spawn Manager86%
Mostly Complete - PlayTesting
27Aug17
- Scan Manager67%
Mostly Complete - PlayTesting
27Aug17
- WormHole Manager24%
Preliminary Implementation
27Aug17
- Civilian Manager7%
Skeleton Code Only
27Aug17


Anomaly Manager (needs review)

 19.3    
100    





Service/Action Status Comments
- Gravametric Site Creation90%
Mostly Complete - PlayTesting
12Feb17
- Gravametric Site Destruction65%
Mostly Working
Testing
2Feb20
- Magnetometric Site Creation0%
NOT IMPLEMENTED
2Feb20
- Magnetometric Site Destruction0%
NOT IMPLEMENTED
2Feb20
- Radar Site Creation0%
NOT IMPLEMENTED
2Feb20
- Radar Site Destruction0%
NOT IMPLEMENTED
2Feb20
- Ladar Site Creation0%
NOT IMPLEMENTED
2Feb20
- Ladar Site Destruction0%
NOT IMPLEMENTED
2Feb20


Dungeon Manager (needs review)

 40.0    
100    





Service/Action Status Comments
- Anomaly Dungeon Creation95%
Mostly Complete - PlayTesting
17Mar23
- Anomaly Dungeon Destruction95%
Mostly Complete - PlayTesting
17Mar23
- Mission Dungeon Creation95%
Mostly Complete - PlayTesting
17Mar23
- Mission Dungeon Destruction95%
Mostly Complete - PlayTesting
17Mar23
- Unrated Dungeon Creation95%
Mostly Complete - PlayTesting
17Mar23
- Unrated Dungeon Destruction75%
Mostly Working
Testing
2Feb20
- Unrated Escalation Creation10%
Skeleton Code Only
12Feb17
- Unrated Escalation Destruction10%
Skeleton Code Only
12Feb17
- DED Complex Creation10%
Skeleton Code Only
12Feb17
- DED Complex Destruction10%
Skeleton Code Only
12Feb17


Belt Manager (needs review)

 81.0    
100    





Service/Action Status Comments
- Asteroid Belt Creation95%
Complete - PlayTesting
2Feb20
- Asteroid Belt Destruction95%
Complete - PlayTesting
2Feb20
- Asteroids Grow when idle15%
Preliminary Implementation
2Feb20
- Asteroids Disappear when mined out (individual roids)95%
Complete - PlayTesting
2Feb20
- Asteroids Belts Respawn when empty95%
Complete - PlayTesting
2Feb20


Spawn Manager (Current)

 65.0    
100    





Service/Action Status Comments
- Dynamic spawning (Belt, Mission, Deadspace)75%
Mostly Complete
Testing
11Dec18
- Static spawning (Gate)15%
Preliminary Implementation
12Feb17
- Spawn Destruction/Removal75%
Mostly Complete
Testing
11Dec18
- Spawns Warp into Belts75%
Mostly Complete
Testing
11Dec18
- Spawns Warp out of Belts75%
Mostly Complete
Testing
11Dec18
- Spawns guard Gates75%
Mostly Complete
Testing
11Dec18


Scan Manager (Current)

 80.0    
100    





Service/Action Status Comments
- Probe Acquiring Data based on Probe's Attributes and Character Skills75%
Mostly Complete
Testing
11Dec18
- Anomaly Data compilation based on Probe Results75%
Mostly Complete
Testing
11Dec18
- Reporting of Compiled Data95%
Final Testing
11Dec18
- Probe Management75%
Mostly Complete
Testing
11Dec18


WormHole Manager (Current)

 24.0    
100    





Service/Action Status Comments
- WormHole Creation25%
Preliminary Implementation
12Feb17
- WormHole Tracking15%
Preliminary Implementation
12Feb17
- WormHole Destruction10%
Skeleton Code Only
12Feb17
- View WormHole Details60%
Mostly Working
Testing
12Feb17
- Jumping thru WormHole0%
NOT IMPLEMENTED
2Feb20


Civilian Manager (Current)

 7.0    
100    





Service/Action Status Comments
- Civilian Ship Creation15%
Preliminary Implementation
12Feb17
- Civilian Ships "Undock" from station10%
Skeleton Code Only
12Feb17
- Civilian Ships "Dock" to station0%
NOT IMPLEMENTED
2Feb20
- Civilian Ships Travel in System0%
NOT IMPLEMENTED
2Feb20
- Civilian Ships Travel using Jump Gates0%
NOT IMPLEMENTED
2Feb20