Difference between revisions of "Category:Game Operation"

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This category holds articles detailing the various features and operations that should be supported by the EVEmu server in the game, with specific notes as to how to implement those features in EVEmu. These articles are organized into large functional groups below
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This category details the various operations of the EvEmu server along with specific systems that deviate from live.<br>
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These articles are organized into large functional groups.<br><br>
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'''work-in-progress'''<br>
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I am working on updating this page with notes from my code design<br>
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- Allan
  
  

Revision as of 14:40, 7 April 2021

This category details the various operations of the EvEmu server along with specific systems that deviate from live.
These articles are organized into large functional groups.

work-in-progress
I am working on updating this page with notes from my code design
- Allan


List of Known Deviations from Official CCP EVE Online Operation

KNOWN DEVIATIONS FROM OFFICIAL CCP EVE ONLINE OPERATION

  • Destiny warping and collisions are not going to be as accurately or exactly calculated as the eve client and official server since we do not have access to their exact math formulas used for these calculations.
  • All O.R.E. ships with exception of the Rorqual and the Orca have wrecks with typeIDs from invTypes table in the EVEmu database invTypesToWrecks table that are specific to Galente-specific wrecks, even though there are similar wrecks for all the other races. At this time, we have no idea why CCP has wrecks for the ORE ships for each race, but we're going to use Galente race wreck types for these ships.

Essentials

Combat

Organizations



Industrial



Exploration



EVEmu Original Features

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