Dungeon Editor

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Revision as of 10:36, 14 February 2023 by Mcp77 (talk | contribs) (Testing upload Image)
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Basic workflow:

  1. Create a new dungeon with ./evedbtool dungeon new you'll be asked for the archetype (type of dungeon) and faction.
  2. Add a room or multiple to the dungeon with ./evedbtool dungeon add-room
  3. Start the server
  4. Right click your ship (while in space, preferably in a location not near any existing structures to avoid clipping), go to GM / WM Extras > Open Dev Window (you may have to do this twice due to a known client bug)
  5. In the Dev window, click on Dungeon Editor
  6. In the dungeon editor window, select the dungeon you want to edit by clicking search then selecting from the dungeon list.
  7. Select the room you want to edit, and click edit room.
  8. Now you are able to add objects, move them and organize everything, once you are done, save the room.


NOTE: If you have more than one room, an acceleration gate must be added to all rooms before the last one, or the player won't be able to navigate there.

NOTE 2: The only current way of playtesting your dungeon is to reload the server and let the DungeonMgr spawn it in like a regular anomaly. I'm currently working on implementing the Play Dungeon button in the editor and will let you all know when it is available in staging.


[[File:OpenDevWindow.png]]