Old Wiki:Server Status (Crucible)
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Crucible
Overall Progress |
|
(estimate and subjective) |
|
100 |
Development Activities
Various developers are working on their little preferred areas and pet projects, so head on over to the EVEmu Development Team page to see what they are currently working on at the moment.
Known Issues
Please see the Known Bugs and Issues (Crucible) page for a list of the known issues and bugs yet to be addressed. There is also a bug tracker at http://bugs.evemu.net/ or you can submit on Github at https://github.com/evemuproject/evemu_server/issues
Features
This is a comprehensive list of medium to high level features of the entire game experience that we've identified so far are ones we want to work on to fully implement as best as we are able to. If anyone finds something missing from this list, please feel free to post something in the Development Forum or find a developer in IRC.
Service/Something
Status
Comments
Login
95%
Character Selection Screen still needs all character info changed from static data to data pulled from database (balance, current location, skill points, etc)
Character
- Selection
100%
N/A
- Creation
100%
N/A
- Skill Training
100%
Working 17/01/2014
- Market Buying/Selling?
95%
Buy / Selling functional, some bugs 12/01/2014
- Modules
5%
Very Early Development
- Fleets
0%
NON-OPERATIONAL
- Ship Combat
5%
some aspects of targeting do work
- Chatting
70%
Chatting in channels works, private chats does not. 12/01/2014
- EvE Mail
50%
Broken (Failed to load mailbox)
- Mining
0%
NOT IMPLEMENTED
- Station Services
50%
Mostly NOT working
- Missions
0%
NON-OPERATIONAL
- NPCs
20%
Minimal: spawns work, basic targeting/shooting/following - awaiting Modules for 2-way combat
- POSs
0%
NON-OPERATIONAL
- Corporations/Alliances
30%
PARTIALLY WORKS
- EvE Server API
10%
OPERATIONAL, with limited API calls implemented
System Foundation Fundamentals
|
|
100 |
Service/Something | Status | Comments | ||
- Efficient, Accurate Packet Deciphering |
0% |
in progress | ||
- Further Mutex-ing |
0% |
in progress | ||
- Complete Object Attribute Management overhaul |
100% |
COMPLETE | ||
- Complete investigation of remaining database fields |
0% |
in progress | ||
- Proper spawning and item creating |
60% |
Many Celestials, All Ships, All Items | ||
- Item Handling |
0% |
unknown | ||
- Eliminate all compiler Warnings from the EVEmu solution |
100% |
COMPLETE | ||
- Complete rewrite/relook at Destiny |
0% |
very buggy | ||
- GM commands |
30% |
Some commands functional, support in place for others. |
All the items need to be verified under new Crucible Client
General Interface Features
|
|
100 |
Service/Something | Status | Comments | ||
- Get Item Info |
100% |
N/A | ||
- Get Ship Info |
90% |
Mostly working, for some ships for some reason, it shows nothing | ||
- Get Skill Info |
100% |
N/A | ||
- Get Certification Info |
100% |
N/A | ||
- Get Character Info |
80% |
Corporation info is not there, Standing and Decorations tabs broken | ||
- Get NPC Corporation Info |
0% |
NOT IMPLEMENTED | ||
- Get Player Corporation Info |
0% |
NOT IMPLEMENTED |
Account and Character Management
|
|
100 |
Service/Something | Status | Comments | ||
- Account Login |
75% |
Mostly working, character select screen data is mostly hard-coded, requires database lookup | ||
- Account Banning/Kicking |
60% |
In Progress | ||
- Character Creation |
100% |
Done | ||
- Character Deletion |
40% |
Working, incomplete | ||
- Character entrance to last location |
100% |
Done | ||
- Character Window |
80% |
unknown | ||
- Open Skills Window |
100% |
Done | ||
- Open Certificate Window |
0% |
Broken | ||
- Open Decorations Window |
0% |
Freezes Character window | ||
- Open Attributes Window |
100% |
Done | ||
- Neural Remap |
90% |
Works, may need re-logging for effects to be apparent. 22/12/2013 | ||
- Open Augmentations Window |
50% |
Works. But Implants do not plug in at this time. 22/12/2013 | ||
- Open Jump Clones Window |
0% |
unknown | ||
- Open Bio Window |
100% |
Works and can be seen by others in profile. | ||
- Open Employment History Window |
75% |
unknown | ||
- Open Standings Window |
100% |
Working | ||
- Open Security Status Window |
0% |
unknown | ||
- Open Kill Rights Window |
0% |
unknown | ||
- Open Combat Log Window |
0% |
unknown |
Skills - Certificates - Implants - Clones
|
|
100 |
Service/Something | Status | Comments | ||
- Browse Skills to train |
100% |
Done | ||
- Add skills to queue |
100% |
Done | ||
- Filter skills that don't fit in queue time remaining |
100% |
Done | ||
- Apply changes to skill queue |
100% |
Done - Working. 17/01/2014 | ||
- Skill training time |
100% |
Done - Working. 17/01/2014 | ||
- Right-click add skill to queue from Skills Window in Character Window |
100% |
Done | ||
- Certificate Awarding |
50% |
You can claim certificates but it will not prompt you that you have a certificate waiting to be claimed. - Broken in current revision. 12/01/2014 |
NPC Station Services
|
|
100 |
Service/Something | Status | Comments | ||
- In-station Guests List |
90% |
Working, with bugs | ||
- Can repackage ships/items |
0% |
BROKEN - Needs investigation into existing code | ||
- Can assemble ships from packaged state |
100% |
Done | ||
- Can leave/make active ships |
90% |
Need more Testing, leaving ship in station is broken | ||
- Can initiate and finalize trades of items/ships |
0% |
NOT IMPLEMENTED | ||
- Repair Services |
0% |
Does not give quote. 22/12/2013 | ||
- Insurance Services |
0% |
NOT IMPLEMENTED | ||
- Medical Services |
0% |
unknown | ||
- Clone upgrade |
100% |
WORKING | ||
- Clone transfer |
0% |
NOT IMPLEMENTED | ||
- Jump clone installation |
0% |
NOT IMPLEMENTED | ||
- Items window |
100% |
Working | ||
- Can merge items |
100% |
Working | ||
- Can trash/split/trade items |
60% |
Partially Working - Trade NOT IMPLEMENTED | ||
- Can open/close containers |
100% |
Done | ||
- Can move items into/out of containers |
100% |
Done | ||
- Can inject skills from items |
100% |
Done | ||
- Agents Tab |
50% |
Agent appears however, "Agent name - Quit game", information can be requested (but none appears) | ||
- Can initiate conversation with station agent |
0% |
NOT IMPLEMENTED |
Character Interaction Menus
|
|
Service/Something | Status | Comments | ||
- Right-click Menu in Local |
100% |
Done | ||
- Right-click Menu in Chats other than Local |
100% |
Done | ||
- Right-click Menu in Station |
100% |
Done |
Chats - Local Corp Custom Private
|
|
100 |
Service/Something | Status | Comments | ||
- Characters show up in Local |
100% |
Kinda Working, need testing, character names do not get updated to subsequent clients logging into the system after the first | ||
- Chat in Local |
100% |
Done | ||
- Characters show up in Corp |
90% |
character names do not get updated for subsequent character logins | ||
- Chat in Corp |
90% |
character names do not get updated for subsequent character logins | ||
- Initiate Private Conversation Chat |
0% |
NOT IMPLEMENTED | ||
- Create Private Chat Channels |
70% |
Working, need testing, password checks and moderators NON-FUNCTIONAL | ||
- Joining Created Private Chat Channels |
90% |
working, need testing | ||
- Chat in Private Chat Channels |
100% |
Done | ||
- Load Subscribed Public and Private Chat Channels Upon Login |
95% |
Mostly working, one empty-named channel loaded for each character (server attempts to load a channel with ID = characterID) | ||
- Configure Private Chat Channels |
60% |
Working, but need more work | ||
- Leave Chat Channels |
100% |
Done | ||
- Un-subscribe (leave) from Private Chat Channel |
100% |
Done | ||
- Character and Corporation Lookup |
100% |
Done |
EvE Mail
|
|
100 |
Service/Something | Status | Comments | ||
- Can Send Eve-mails |
50% |
Email is made and put into database. Difficulties reading the 'body' of the message (doesn't appear but it does display correct size in bytes) 22/12/2013 | ||
- Can Receive Eve-mails |
0% |
Unknown | ||
- Can View Eve-mails |
40% |
Broken (unable to load mailbox) | ||
- Can Reply-to Eve-mails |
50% |
Unknown | ||
- Can Send Eve-mails to Groups (like Corp) |
0% |
Broken | ||
- Can Create new Private Mailing Lists |
0% |
Need Testing | ||
- Newly Created Private Mailing Lists Saved to DB/Restored from DB |
0% |
need testing | ||
- Can Send/Receive messages in new Private Mailing Lists |
0% |
Need testing |
Module Management
|
|
100 |
Service/Something | Status | Comments | ||
- Can drag modules from items to center of Fitting window (auto-insert into slots) |
100% |
Done | ||
- Can drag modules from items to slots in Fitting window |
90% |
Works for some items 12/01/2014 | ||
- Can Online/Offline modules in slots in Fitting window |
70% |
Working - NOT all modules supported. If deactivated in station they appear to reactivate when player leaves, they stay offline in the fitting window. 12/01/2014 | ||
- Can remove modules from slots in Fitting window to either cargo, station item list, or container in space |
90% |
Working - NOT all modules supported | ||
- Can add/remove charges to modules slots in Fitting window |
30% |
Does not function 12/01/2014 | ||
- Can move modules from slot to slot in Fitting window |
50% |
Can move items to empty slots. When moving back it will say there is an item in the location (doesn't clear data?) May cause server crash - needs testing. 12/01/2014 | ||
- Can Activate modules on ship in space |
80% |
Modules activate but may not do anything. 09/07/2014 | ||
- Activated modules on ship in space produce desired effect |
50% |
Needs extensive testing and tweaking. 09/07/2014 | ||
- Can De-activate modules on ship in space |
20% |
Work in progress 09/07/2014 | ||
- De-activated modules on ship in space remove desired effect |
5% |
Work in progress 09/07/2014 | ||
- Gun Turrets and Missile Bays |
50% |
Work in progress. Gun turrets are functioning in space. 09/07/2014 | ||
- Passive modules |
20% |
Work in progress - this will be expanded on later. 09/07/2014 | ||
- Mining and Strip mining lasers |
20% |
Work in progress. Needs tweaking. 09/07/2014 | ||
- Other active modules |
5% |
Work in progress - this will be expanded on later. 09/07/2014 |
Item Properties Window
|
|
100 |
Service/Something | Status | Comments | ||
- View every item's properties |
90% |
Regular items and ships appear normally. Blueprints do not display any information or extra tabs. 22/12/2013 | ||
- View every item's picture (orange eye button) |
90% |
Need testing |
Market Window - Buy Orders - Sell Orders
Sell Order
|
|
Service/Something | Status | Comments | ||
- Sell Order |
100% |
Done | ||
- Placing Sell Orders |
100% |
Done | ||
- Cancelling Sell Orders |
100% |
Done | ||
- Modify Sell Orders |
100% |
Done |
Buy Order
|
|
100 |
Service/Something | Status | Comments | ||
- Buy Orders |
90% |
Buy orders are processed money is added to sellers account. Tabs flash in wallet however information is not pulled from database. Buying from a location which has multiple sell orders for the same item may 'redirect' the purchase to the wrong sale order. 12/01/2014 |
Assets Window
Service/Something | Status | Comments | ||
- All Assets View |
0% |
NOT IMPLEMENTED, confirmed (bastrian) | ||
- View Assets by Region |
0% |
NOT IMPLEMENTED | ||
- View Assets by Constellation |
0% |
NOT IMPLEMENTED | ||
- View Assets by Solar System |
0% |
NOT IMPLEMENTED | ||
- View Assets by Station |
90% |
Need testing | ||
- Search Assets |
90% |
NOT IMPLEMENTED |
Wallet Window
Service/Something | Status | Comments | ||
- View Journal Entries |
0% |
NOT IMPLEMENTED | ||
- View Shares Entries |
0% |
NOT IMPLEMENTED | ||
- View Orders Entries |
90% |
NOT IMPLEMENTED | ||
- View Transactions Entries |
0% |
NOT IMPLEMENTED |
Contracts
Service/Something | Status | Comments | ||
- Start Page |
50% |
Partially Working | ||
- Create Contracts |
40% |
Partially Working | ||
- Get contract info |
80% |
Partially Working | ||
- List our actual contracts |
60% |
NOT IMPLEMENTED | ||
- List available contracts |
0% |
NOT IMPLEMENTED | ||
- Delete contracts |
100% |
Done |
Map System
Service/Something | Status | Comments | ||
- Can search Solar Systems |
0% |
NON-Functional, missing Service call | ||
- Can plot routes by searching systems and adding waypoints |
90% |
Working, need testing |
Ship Management in Space
Service/Something | Status | Comments | ||
- Interaction with POS modules |
0% |
unknown | ||
- Can store/retrieve ships from Ship Maintenance Arrays |
0% |
unknown | ||
- Can store/retrieve items from Corporate Hangar Arrays |
0% |
unknown | ||
- Can Anchor POS modules with appropriate roles set |
0% |
unknown | ||
- Can Online/Offline POS modules with appropriate roles set |
0% |
unknown | ||
- Can Add/Remove Fuel for Control Tower with appropriate roles set |
0% |
unknown | ||
- Can Add/Remove? Charges for Defensive Batteries with appropriate roles set |
0% |
unknown | ||
- Can Jettison items into space (make Jet-cans) |
0% |
unknown | ||
- Can open Jet-cans and Add/Remove items within them |
0% |
unknown | ||
- Can open Containers in space (anchored and unanchored) and Add/Remove items within them |
0% |
unknown | ||
- Can eject from ships in space to appear in pod |
70% |
Partially working | ||
- Ships ejected from stay in space |
90% |
Working, need testing | ||
- Can enter ships in space from pod |
90% |
Working, need testing | ||
- Can name your ship whatever you want |
100% |
Done |
Service/Something | Status | Comments | ||
- Warp-in from distant random location on LOGIN |
0% |
NOT IMPLEMENTED | ||
- Warp-out to distant random location on LOGOFF |
0% |
NOT IMPLEMENTED | ||
- Warp to celestial object off-grid (a.k.a. Warp-in bug) |
65% |
Working better, still hacky | ||
- Warp to ship or other object on-grid |
65% |
Working better, still hacky | ||
- Jumping Stargates |
90% |
Mostly perfect, infrequent server stalls for minutes are reported | ||
- Right-click -> Approach, then Log Off |
0% |
Working | ||
- Right-click -> Approach |
90% |
Working | ||
- Approaching Objects |
90% |
Working | ||
- Entering Stations |
90% |
Working, need testing, sometimes a delay 09/07/2014 | ||
- Exiting Stations |
90% |
Working, however sometimes you do not exit at the station but in the center of the system. 22/12/2013 Sometimes a delay while it loads the bubble. 09/07/2014 | ||
- Autopilot correctly controls ship course, warping to gates, approach to 0m on gate, and jumping to follow planned jump route waypoints. |
90% |
Mostly working, need testing | ||
- Bookmark system |
90% |
Mostly Implemented - In the process of being fixed 09/07/2014 | ||
- Bookmarks loaded from database at character login |
90% |
Mostly Implemented - In the process of being fixed 09/07/2014 | ||
- Bookmark a location in space |
90% |
Mostly Implemented - In the process of being fixed 09/07/2014 | ||
- Bookmark a station, planet, moon, stargate |
90% |
Mostly Implemented - In the process of being fixed 09/07/2014 | ||
- Delete Bookmarks |
90% |
Mostly Implemented - In the process of being fixed 09/07/2014 | ||
- Update a Bookmark |
90% |
In the process of being fixed 09/07/2014 | ||
- Copy/move Bookmark(s) to Ship Cargo |
90% |
In the process of being fixed 09/07/2014 |
Ship Combat in Space
Service/Something | Status | Comments | ||
- Can target and lock a ship using overview |
80% |
Working, you get Insta-Lock, but progress bar moves as expected. If out of range, no error message appears - 12/01/2014 | ||
- Can activate modules on target-locked ship and modules take effect on target |
0% |
NOT IMPLEMENTED | ||
- Drones |
0% |
NOT IMPLEMENTED | ||
- Launch Drones |
0% |
NOT IMPLEMENTED | ||
- Engage Enemy / Roid |
0% |
NOT IMPLEMENTED | ||
- Recall to orbit |
0% |
NOT IMPLEMENTED | ||
- Recall To Bay |
0% |
NOT IMPLEMENTED |
NPC, Combat, Spawning, AI
Service/Something | Status | Comments | ||
- NPC Spawning |
100% |
NPCs can be spawned via the .spawn command. For example to spawn two Guristas ".spawn 2382 2" 09/07/2014
| ||
- NPC aggression |
50% |
NPCs automatically attack the player. Unfortunately they do not check the players standing. So all NPCs attack. 09/07/2014
| ||
- NPC special abilities |
0% |
NPCs cannot use any special functions at this time. 09/07/2014 |
Scan and Directional Probing
Service/Something | Status | Comments | ||
- ??? |
0% |
NOT IMPLEMENTED |
Fleet Management
Service/Something | Status | Comments | ||
- Can form fleets with other characters |
0% |
NOT IMPLEMENTED | ||
- Fleet chat window |
0% |
NOT IMPLEMENTED | ||
- Fleet management window |
0% |
NOT IMPLEMENTED | ||
- Set fleet/wing/squad commanders |
0% |
NOT IMPLEMENTED | ||
- Set fleet/wing/squad boosters |
0% |
NOT IMPLEMENTED | ||
- Set fleet/wing/squad bosses |
0% |
NOT IMPLEMENTED | ||
- Broadcast fleet notifications |
0% |
NOT IMPLEMENTED |
Overview Management
Service/Something | Status | Comments | ||
- Selected Item Window |
100% |
Done |
Corporation Management
Service/Something | Status | Comments | ||
- Create a corporation |
100% |
Done | ||
- Manage Roles |
0% |
NOT IMPLEMENTED | ||
- Corp Hangers and divisions |
0% |
NOT IMPLEMENTED | ||
- Corp Wallet |
0% |
NOT IMPLEMENTED | ||
- Renting Office |
0% |
NOT IMPLEMENTED | ||
- Declairing War |
0% |
NOT IMPLEMENTED | ||
- Recruiting |
0% |
NOT IMPLEMENTED |
Alliance Management
Service/Something | Status | Comments | ||
- Creating Alliance |
0% |
NOT IMPLEMENTED |
Player Owned Station (POS) Deployment and Management
Server log indicates it is unwilling to "spawn" structure-type celestial objects (problems with Celestial object spawning system need to be resolved before this can be fixed)
Service/Something | Status | Comments | ||
- Deploying Station Structures |
0% |
NOT IMPLEMENTED |
Anomalies and Missions
Service/Something | Status | Comments | ||
- Allocating point in space for dungeon |
0% |
NOT IMPLEMENTED | ||
- Allocating dungeon IDs |
0% |
NOT IMPLEMENTED | ||
- Allocating spawns for dungeon |
0% |
NOT IMPLEMENTED | ||
- Organizing Mission text |
0% |
NOT IMPLEMENTED |
|- | - Organizing Mission rewards and scripting |class="broken"|0%
||NOT IMPLEMENTED |}
Outpost Construction and Management
TBD
EvE Server API
TBD