Category:Game Operation
Revision as of 22:09, 8 April 2021 by Allan (talk | contribs) (→List of Known Deviations from Official CCP EVE Online Operation)
This category details the various operations of the EvEmu server along with specific systems that deviate from live.
These articles are organized into large functional groups.
work-in-progress
I am working on updating this page with notes from my code design
- Allan
List of Known Deviations from Official CCP EVE Online Operation
KNOWN DEVIATIONS FROM OFFICIAL CCP EVE ONLINE OPERATION
- Destiny - turns, orbit and collisions are not going to be as accurate as the eve client and official server since we do not have access to their formulas used for these calculations. In fact, collisions are disabled, turns are almost close, and orbit is hacked to high hell. desync is a routine problem once ships turn or orbit.
- All O.R.E. ships with exception of the Rorqual and the Orca have wrecks with typeIDs from invTypes table in the EVEmu database invTypesToWrecks table that are specific to Galente-specific wrecks, even though there are similar wrecks for all the other races. At this time, we have no idea why CCP has wrecks for the ORE ships for each race, but we're going to use Galente race wreck types for these ships.
Essentials
- Attributes and Effects - Basics on what Attributes and Effects are and how they make EVE work
- Module Manager - Modules and Fittings
Combat
Organizations
Industrial
Exploration
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