Difference between revisions of "Category:Game Operation"
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= <span id="Essentials" class="mw-headline"> Essentials </span> = | = <span id="Essentials" class="mw-headline"> Essentials </span> = | ||
− | * [http://wiki.evemu.dev/index.php?title=Attributes_and_Effects | + | * [http://wiki.evemu.dev/index.php?title=Attributes_and_Effects|Attributes and Effects] - Basics on what Attributes and Effects are and how they make EVE work |
− | * [[Category_Module_Manager | + | * [[Category_Module_Manager|Module Manager]] - Modules and Fittings |
= <span id="Combat" class="mw-headline"> Combat </span> = | = <span id="Combat" class="mw-headline"> Combat </span> = |
Revision as of 22:18, 8 April 2021
This category details the various operations of the EvEmu server along with specific systems that deviate from live.
These articles are organized into large functional groups.
work-in-progress
I am working on updating this page with notes from my code design
- Allan
List of Known Deviations from Official CCP EVE Online Operation
KNOWN DEVIATIONS FROM OFFICIAL CCP EVE ONLINE OPERATION
- Destiny - turns, orbit and collisions are not going to be as accurate as the eve client and official server since we do not have access to their formulas used for these calculations. In fact, collisions are disabled, turns are almost close, and orbit is hacked to high hell. desync is a routine problem once ships turn or orbit.
- All O.R.E. ships have wreck typeIDs for each race. We have no idea why CCP has these wrecks for each race, but we're using Gallente wreck types for these ships. This could be edited to use pilots race for determining wreck typeID, but is not implemented that way at this time.
Essentials
- and Effects - Basics on what Attributes and Effects are and how they make EVE work
- Module Manager - Modules and Fittings
Combat
Organizations
Industrial
Exploration
This category currently contains no pages or media.