Difference between revisions of "Dungeon Editor"
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Latest revision as of 10:44, 14 February 2023
Basic workflow:
- Create a new dungeon with
./evedbtool dungeon new
you'll be asked for the archetype (type of dungeon) and faction. - Add a room or multiple to the dungeon with
./evedbtool dungeon add-room
- Start the server
- Right click your ship (while in space, preferably in a location not near any existing structures to avoid clipping), go to
GM / WM Extras > Open Dev Window
(you may have to do this twice due to a known client bug) - In the Dev window, click on Dungeon Editor
- In the dungeon editor window, select the dungeon you want to edit by clicking search then selecting from the dungeon list.
- Select the room you want to edit, and click edit room.
- Now you are able to add objects, move them and organize everything, once you are done, save the room.
NOTE: If you have more than one room, an acceleration gate must be added to all rooms before the last one, or the player won't be able to navigate there.
NOTE 2: The only current way of playtesting your dungeon is to reload the server and let the DungeonMgr spawn it in like a regular anomaly. I'm currently working on implementing the Play Dungeon button in the editor and will let you all know when it is available in staging.